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Poor implementation of converting a range of axes to a range of servos #46

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@vertigra

in extension:
XpadControl.Interfaces.AdamActionsMethodsDependencies.ToServoRange(this float gamepadRangeValue, int zeroPosition)

  1. Add test
  2. Change implementation to the calculated range
    For example (???):
    zeroPosition = 17
    negativeRange = -100 -17
    negativeRangeValue = negativeRange /zeroPosition

if the value on the axis decreases, the change in the value in this case will be equal to negativeRangeValue

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