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Copy pathmulti_instance.py
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779 lines (648 loc) · 30.9 KB
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import sys
import threading
import time
import logging
import subprocess
from pathlib import Path
from PyQt6.QtWidgets import (
QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout,
QPushButton, QLabel, QPlainTextEdit, QSpinBox, QComboBox, QCheckBox,
QMessageBox, QSplitter, QScrollArea, QFrame, QLineEdit
)
from PyQt6.QtCore import Qt, QTimer, pyqtSignal, QObject, pyqtSlot
from PyQt6.QtGui import QFont
import loadData
import auto_fetch
import data_package
from recognize import MONSTER_COUNT
from login import LoginManager
from config import FIELD_FEATURE_COUNT
class LogDisplay(QPlainTextEdit):
log_signal = pyqtSignal(str)
def __init__(self, parent=None):
super().__init__(parent)
self.setReadOnly(True)
self._auto_scroll = True
self.log_signal.connect(self._on_log)
def is_at_bottom(self):
scrollbar = self.verticalScrollBar()
return scrollbar.value() >= scrollbar.maximum() - 10
def scrollContentsBy(self, dx, dy):
super().scrollContentsBy(dx, dy)
self._auto_scroll = self.is_at_bottom()
def _on_log(self, text):
was_at_bottom = self._auto_scroll
self.appendPlainText(text)
if was_at_bottom:
self.verticalScrollBar().setValue(self.verticalScrollBar().maximum())
def append_log(self, text):
self.log_signal.emit(text)
logging.getLogger().setLevel(logging.DEBUG)
logging.getLogger("PIL").setLevel(logging.INFO)
stream_handler = logging.StreamHandler()
formatter = logging.Formatter(
"%(asctime)s - %(name)s - %(levelname)s - %(message)s",
)
stream_handler.setFormatter(formatter)
logging.getLogger().addHandler(stream_handler)
logger = logging.getLogger(__name__)
logger.setLevel(logging.DEBUG)
class SmartPortsLineEdit(QLineEdit):
"""智能端口输入框:支持延迟格式化、失去焦点格式化和粘贴立即格式化"""
def __init__(self, parent=None):
super().__init__(parent)
self.format_timer = QTimer(self)
self.format_timer.setSingleShot(True)
self.format_timer.timeout.connect(self._format_text)
self._formatting = False
def keyPressEvent(self, event):
super().keyPressEvent(event)
if not self._formatting:
self.format_timer.start(800) # 800ms 延迟
def focusOutEvent(self, event):
super().focusOutEvent(event)
self._format_text()
def paste(self):
super().paste()
self.format_timer.start(100) # 粘贴后快速格式化
def _format_text(self):
if self._formatting:
return
self._formatting = True
text = self.text()
parts = text.replace('\n', ',').replace(',', ',').replace(';', ',').replace(' ', ',').split(',')
ports = [p.strip() for p in parts if p.strip().isdigit()]
formatted = ", ".join(ports)
if text != formatted and ports:
cursor_pos = self.cursorPosition()
self.setText(formatted)
self.setCursorPosition(min(cursor_pos, len(formatted)))
self._formatting = False
# 用于共享资源密集型对象,减少多开时的内存占用
_cannot_model = None
_recognizer = None
_field_recognizer = None
def get_cannot_model():
"""获取共享的 CannotModel 实例"""
global _cannot_model
if _cannot_model is None:
logger.info("首次初始化 CannotModel...")
try:
from core.predict import CannotModel
logger.info("Using PyTorch model for predictions.")
except Exception:
from core.predict_onnx import CannotModel
logger.info("Using ONNX model for predictions.")
_cannot_model = CannotModel()
logger.info("CannotModel 初始化完成")
return _cannot_model
def get_recognizer():
"""获取共享的 RecognizeMonster 实例"""
global _recognizer
if _recognizer is None:
logger.info("首次初始化 RecognizeMonster...")
from recognize import RecognizeMonster
_recognizer = RecognizeMonster(method="ADB")
logger.info("RecognizeMonster 初始化完成")
return _recognizer
def get_field_recognizer():
"""获取共享的 FieldRecognizer 实例"""
global _field_recognizer
if _field_recognizer is None:
logger.info("首次初始化 FieldRecognizer...")
from field_recognition import FieldRecognizer
_field_recognizer = FieldRecognizer()
logger.info("FieldRecognizer 初始化完成")
return _field_recognizer
def clear_all_singleton_resources():
"""清空所有单例缓存(用于测试或重新加载)"""
global _cannot_model, _recognizer, _field_recognizer
_cannot_model = None
_recognizer = None
_field_recognizer = None
logger.info("所有单例资源已清空")
class DeviceInstance:
def __init__(self, port):
self.port = port
self.serial = f"127.0.0.1:{port}"
self.connector = loadData.AdbConnector(self.serial)
self.auto_fetch = None
self.login_manager = None
self.status = "已停止"
self.auto_fetch_thread = None # 保存线程引用
self.stop_event = threading.Event() # 使用Event对象进行线程间通信,更可靠
self.start_time = None # 实例启动时间戳
self.last_activity_time = time.time() # 最后活动时间戳(用于检测崩溃)
self.thread_running = False # 线程是否正在运行的标志
self.game_mode = None # 保存游戏模式
self.is_invest = None # 保存投资设置
self.is_predict = None # 保存预测设置
def start(self, game_mode, is_invest, is_predict):
try:
# 保存设置
self.game_mode = game_mode
self.is_invest = is_invest
self.is_predict = is_predict
# 重置停止事件和标志
self.stop_event.clear()
self.thread_running = True
self.last_activity_time = time.time()
self.status = "连接中"
logger.info(f"[{self.serial}] 开始启动实例,游戏模式: {game_mode}, 自动投资: {is_invest}, 预测: {is_predict}")
# 记录实例启动时间戳
self.start_time = time.time()
self.connector.connect()
if not self.connector.is_connected:
self.status = "连接失败"
logger.error(f"[{self.serial}] 连接失败")
self.thread_running = False
return False
self.login_manager = LoginManager(self.connector)
logger.info(f"[{self.serial}] 尝试首次启动自动登录")
self.status = "登录中"
login_success = self.login_manager.auto_login_with_restart(first_start=True, stop_callback=lambda: not self.stop_event.is_set())
# 检查是否在登录过程中用户点击了停止
if self.stop_event.is_set():
logger.info(f"[{self.serial}] 登录过程被用户停止")
self.status = "已停止"
self.thread_running = False
return False
if login_success:
logger.info(f"[{self.serial}] 首次启动自动登录成功")
else:
logger.warning(f"[{self.serial}] 首次启动自动登录失败,继续启动")
# 再次检查停止标志(防止在登录成功后、创建auto_fetch前用户点击停止)
if self.stop_event.is_set():
logger.info(f"[{self.serial}] 用户在登录成功后点击了停止")
self.status = "已停止"
self.thread_running = False
return False
self.auto_fetch = auto_fetch.AutoFetch(
self.connector,
game_mode,
is_invest,
update_prediction_callback=self._update_activity_time,
update_monster_callback=self._update_activity_time,
updater=self._update_activity_time,
start_callback=lambda: None,
stop_callback=self._on_stop_callback,
training_duration=-1,
recognizer=get_recognizer(),
cannot_model=get_cannot_model() if is_predict else None,
field_recognizer=get_field_recognizer() if FIELD_FEATURE_COUNT > 0 else None,
start_timestamp=self.start_time, # 传递实例启动时间戳
)
logger.info(f"[{self.serial}] 初始化 AutoFetch 成功")
self.auto_fetch.start_auto_fetch()
self.status = "正在运行"
logger.info(f"[{self.serial}] 启动成功,状态: {self.status}")
return True
except Exception as e:
self.status = f"错误: {str(e)}"
logger.error(f"[{self.serial}] 启动失败: {str(e)}")
self.thread_running = False
return False
def _update_activity_time(self, *args, **kwargs):
"""更新活动时间"""
self.last_activity_time = time.time()
def _on_stop_callback(self):
"""当 auto_fetch 停止时的回调"""
self.thread_running = False
logger.info(f"[{self.serial}] auto_fetch 已停止")
def stop(self):
logger.info(f"[{self.serial}] 强制停止实例")
# 设置停止事件,用于中断登录流程
self.stop_event.set()
self.thread_running = False
if self.auto_fetch:
# 强制设置停止标志,不等待线程退出
self.auto_fetch.auto_fetch_running = False
logger.info(f"[{self.serial}] 强制停止 AutoFetch")
else:
# 如果 auto_fetch 还未创建,说明可能正在登录过程中
logger.info(f"[{self.serial}] auto_fetch 尚未创建,停止登录过程")
# 状态改为已停止(stop_event 会在下次启动时自动清除)
self.status = "已停止"
logger.info(f"[{self.serial}] 强制停止成功,状态: {self.status}")
def get_status_line(self):
if not self.auto_fetch or not self.auto_fetch.auto_fetch_running:
return f"[{self.serial:<15}] 状态: {self.status}"
af = self.auto_fetch
elapsed = time.time() - af.start_time if af.start_time else 0
hours, remainder = divmod(elapsed, 3600)
minutes, _ = divmod(remainder, 60)
state_name = "过场动画"
if hasattr(af, 'last_state') and af.last_state:
state_name = af.last_state.name if hasattr(af.last_state, 'name') else str(af.last_state)
return (f"[{self.serial:<15}] "
f"状态: {state_name:<8} | "
f"填写: {af.total_fill_count:<3} | "
f"错误: {af.incorrect_fill_count:<3} | "
f"预测: {af.current_prediction:.2f} | "
f"时长: {int(hours)}h {int(minutes)}m")
class MultiInstanceManager(QMainWindow):
instance = None # 类变量,用于在回调函数中引用当前实例
def __init__(self):
super().__init__()
MultiInstanceManager.instance = self # 保存当前实例的引用
self.setWindowTitle("铁鲨鱼多开自动化工具")
self.setGeometry(100, 100, 530, 720)
self.instances = {}
self.starting_ports = set() # 正在启动中的端口集合,防止重复启动
self.init_ui()
self.setup_logger()
# 定时更新界面
self.timer = QTimer()
self.timer.timeout.connect(self.update_display)
self.timer.start(1000)
# 崩溃检测定时器(每 5 秒检查一次)
self.crash_detection_timer = QTimer()
self.crash_detection_timer.timeout.connect(self.check_instances_crash)
self.crash_detection_timer.start(5000)
def init_ui(self):
central_widget = QWidget()
self.setCentralWidget(central_widget)
layout = QVBoxLayout(central_widget)
# 配置区域
settings_layout = QHBoxLayout()
self.game_mode_combo = QComboBox()
self.game_mode_combo.addItems(["单人", "30人"])
settings_layout.addWidget(QLabel("模式:"))
settings_layout.addWidget(self.game_mode_combo)
self.predict_check = QCheckBox("预测")
self.predict_check.setChecked(True)
self.predict_check.toggled.connect(self._on_predict_toggled)
settings_layout.addWidget(self.predict_check)
self.invest_check = QCheckBox("自动投资")
self.invest_check.setChecked(False)
settings_layout.addWidget(self.invest_check)
settings_layout.addStretch()
layout.addLayout(settings_layout)
# 端口输入(横向,逗号分隔)
ports_layout = QHBoxLayout()
ports_layout.addWidget(QLabel("端口:"))
self.ports_input = SmartPortsLineEdit()
self.ports_input.setPlaceholderText("16416, 16448, 16480, 16512")
try:
if Path("multi_ports.txt").exists():
raw = Path("multi_ports.txt").read_text().strip()
ports = self._parse_ports(raw)
self.ports_input.setText(", ".join(ports))
except:
pass
ports_layout.addWidget(self.ports_input)
layout.addLayout(ports_layout)
# 按钮和端口选择器
btn_layout = QHBoxLayout()
self.start_btn = QPushButton("全部启动")
self.start_btn.clicked.connect(self.start_all)
self.stop_btn = QPushButton("全部停止")
self.stop_btn.clicked.connect(self.stop_all)
self.package_btn = QPushButton("打包数据")
self.package_btn.clicked.connect(self.package_data)
# 端口选择器,用于选择要查看哪个端口的日志
self.port_combo = QComboBox()
self.port_combo.addItem("全部端口")
self.port_combo.currentTextChanged.connect(self.update_log_filter)
btn_layout.addWidget(self.start_btn)
btn_layout.addWidget(self.stop_btn)
btn_layout.addWidget(self.package_btn)
btn_layout.addWidget(QLabel("日志过滤:"))
btn_layout.addWidget(self.port_combo)
layout.addLayout(btn_layout)
font = QFont("Courier New", 10)
if sys.platform == "win32":
font = QFont("Consolas", 10)
# 使用 QSplitter 让状态和日志区域可以自由拖动调整大小
splitter = QSplitter(Qt.Orientation.Vertical)
# 状态显示区域(带单独控制按钮的滚动区域)
self.status_scroll = QScrollArea()
self.status_scroll.setWidgetResizable(True)
self.status_scroll.setFrameShape(QFrame.Shape.NoFrame)
self.status_container = QWidget()
self.status_layout = QVBoxLayout(self.status_container)
self.status_layout.setContentsMargins(0, 0, 0, 0)
self.status_layout.setSpacing(2)
self.status_layout.addStretch()
self.status_scroll.setWidget(self.status_container)
self.status_scroll.setMinimumHeight(80)
splitter.addWidget(self.status_scroll)
# 日志显示
self.log_display = LogDisplay()
self.log_display.setFont(font)
self.log_display.setMaximumBlockCount(2000)
splitter.addWidget(self.log_display)
splitter.setStretchFactor(0, 1)
splitter.setStretchFactor(1, 3)
splitter.setSizes([440, 330])
layout.addWidget(splitter)
self.port_widgets = {}
@staticmethod
def _parse_ports(text):
parts = text.replace('\n', ',').replace(',', ',').replace(';', ',').replace(' ', ',').split(',')
return [p.strip() for p in parts if p.strip().isdigit()]
def _on_predict_toggled(self, checked):
self.invest_check.setEnabled(checked)
if not checked:
self.invest_check.setChecked(False)
def start_all(self):
try:
Path("multi_ports.txt").write_text(self.ports_input.text())
logger.info("保存端口配置到 multi_ports.txt")
except Exception as e:
logger.error(f"保存端口配置失败: {str(e)}")
ports = self._parse_ports(self.ports_input.text())
game_mode = self.game_mode_combo.currentText()
is_invest = self.invest_check.isChecked()
is_predict = self.predict_check.isChecked()
logger.info(f"开始启动多开实例,端口列表: {ports}, 游戏模式: {game_mode}, 预测: {is_predict}, 自动投资: {is_invest}")
def start_single_instance(port):
# 检查是否已经在运行或正在启动中
is_running = False
if port in self.instances:
inst = self.instances[port]
if inst.auto_fetch and inst.auto_fetch.auto_fetch_running:
is_running = True
# 使用启动锁防止重复启动
if port in self.starting_ports:
logger.info(f"端口 {port} 的实例正在启动中,跳过重复启动")
return
if not is_running:
# 添加到启动中集合
self.starting_ports.add(port)
logger.info(f"启动端口 {port} 的实例")
instance = DeviceInstance(port)
# 立即添加到实例字典,以便 stop_all 可以找到它
self.instances[port] = instance
try:
if instance.start(game_mode, is_invest, is_predict):
logger.info(f"端口 {port} 的实例启动成功")
else:
logger.error(f"端口 {port} 的实例启动失败")
finally:
# 从启动中集合移除
self.starting_ports.discard(port)
else:
logger.info(f"端口 {port} 的实例已经在运行,跳过启动")
def start_all_instances():
threads = []
for port in ports:
t = threading.Thread(target=start_single_instance, args=(port,), daemon=True)
t.start()
threads.append(t)
time.sleep(3)
for t in threads:
t.join()
threading.Thread(target=start_all_instances, daemon=True).start()
def stop_all(self):
logger.info("开始停止所有实例")
# 清空启动中集合,防止正在启动的实例继续运行
self.starting_ports.clear()
for instance in self.instances.values():
instance.stop()
self.instances.clear()
logger.info("所有实例已停止并清除")
self.update_display()
def package_data(self):
try:
zip_filename = data_package.package_data()
if zip_filename and Path(zip_filename).exists():
# 在文件浏览器中高亮显示文件
subprocess.run(f'explorer /select,"{Path(zip_filename).absolute()}"')
QMessageBox.information(self, "成功", f"数据已打包到 {zip_filename}")
else:
QMessageBox.warning(self, "警告", "没有找到可以打包的数据目录或打包失败。")
except Exception as e:
QMessageBox.critical(self, "错误", f"打包数据时发生错误: {str(e)}")
def setup_logger(self):
class QTextEditLogger(logging.Handler):
def __init__(self, text_edit):
super().__init__()
self.text_edit = text_edit
self.setFormatter(logging.Formatter('%(asctime)s - %(levelname)s - %(message)s'))
self.target_port = None
self.log_history = []
def set_target_port(self, port):
self.target_port = port
def emit(self, record):
try:
msg = self.format(record)
except Exception:
return
self.log_history.append(msg)
if len(self.log_history) > 2000:
self.log_history.pop(0)
if self.target_port:
port_str = str(self.target_port)
if not (f"[127.0.0.1:{port_str}]" in msg or f"[{port_str}]" in msg or f"端口 {port_str}" in msg):
return
if self.text_edit is not None:
self.text_edit.append_log(msg)
root_logger = logging.getLogger()
self.text_edit_logger = QTextEditLogger(self.log_display)
self.text_edit_logger.setLevel(logging.INFO)
root_logger.addHandler(self.text_edit_logger)
root_logger.setLevel(logging.INFO)
# 确保子模块日志传播到 root logger
for name in ['login', 'auto_fetch', 'recognize', 'multi_instance', '__main__']:
child_logger = logging.getLogger(name)
child_logger.setLevel(logging.INFO)
child_logger.propagate = True
def update_log_filter(self, text):
if text == "全部端口":
self.text_edit_logger.set_target_port(None)
self.log_display.clear()
for msg in self.text_edit_logger.log_history:
self.log_display.append_log(msg)
else:
self.text_edit_logger.set_target_port(text)
self.log_display.clear()
for msg in self.text_edit_logger.log_history:
if f"[{text}]" in msg or f"端口 {text}" in msg or text in msg:
self.log_display.append_log(msg)
@staticmethod
def _state_to_chinese(state):
from auto_fetch import GameState
state_map = {
GameState.MAIN_MENU: "主页",
GameState.MODE_SELECTION_UNSELECTED: "模式",
GameState.MODE_SELECTION_SELECTED: "开始",
GameState.PRE_BATTLE: "战前",
GameState.IN_BATTLE: "战斗",
GameState.SETTLEMENT: "结算",
GameState.FINISHED: "结束",
GameState.UNKNOWN: "过场",
}
return state_map.get(state, "过场动画")
def _create_port_widget(self, port):
row = QHBoxLayout()
row.setContentsMargins(4, 2, 4, 2)
row.setSpacing(6)
label = QLabel(port)
label.setFixedWidth(60)
label.setFont(QFont("Consolas", 10) if sys.platform == "win32" else QFont("Courier New", 10))
row.addWidget(label)
status_label = QLabel("已停止")
status_label.setFixedWidth(80)
row.addWidget(status_label)
detail_label = QLabel("")
detail_label.setFont(QFont("Consolas", 9) if sys.platform == "win32" else QFont("Courier New", 9))
row.addWidget(detail_label, 1)
toggle_btn = QPushButton("启动")
toggle_btn.setFixedWidth(50)
toggle_btn.clicked.connect(lambda checked, p=port: self._toggle_port(p))
row.addWidget(toggle_btn)
frame = QFrame()
frame.setLayout(row)
frame.setFrameShape(QFrame.Shape.StyledPanel)
return frame, status_label, detail_label, toggle_btn
def _toggle_port(self, port):
if port in self.instances:
instance = self.instances[port]
if instance.auto_fetch and instance.auto_fetch.auto_fetch_running:
instance.stop()
logger.info(f"端口 {port} 已单独停止")
else:
del self.instances[port]
else:
game_mode = self.game_mode_combo.currentText()
is_invest = self.invest_check.isChecked()
is_predict = self.predict_check.isChecked()
def do_start():
if port in self.starting_ports:
return
self.starting_ports.add(port)
instance = DeviceInstance(port)
self.instances[port] = instance
try:
instance.start(game_mode, is_invest, is_predict)
finally:
self.starting_ports.discard(port)
threading.Thread(target=do_start, daemon=True).start()
def check_instances_crash(self):
"""检查实例是否崩溃,并尝试自动恢复"""
current_time = time.time()
# 遍历所有实例,检查崩溃情况
for port, instance in list(self.instances.items()):
# 如果已经设置了停止事件,就不进行崩溃检测
if instance.stop_event.is_set():
continue
# 检查活动时间(崩溃检测)
inactive_time = current_time - instance.last_activity_time
# 如果标记为运行但超过 3 分钟没有活动,视为崩溃
if instance.status in ["正在运行", "连接中", "登录中"] and inactive_time > 180:
logger.warning(f"[{instance.serial}] 检测到无活动超过 {inactive_time:.0f} 秒,可能已崩溃,尝试重启")
self._restart_crashed_instance(port, instance)
# 检查 auto_fetch 线程是否实际还在运行
elif instance.status == "正在运行" and instance.auto_fetch:
if not instance.auto_fetch.auto_fetch_running:
logger.warning(f"[{instance.serial}] auto_fetch_running 为 False,可能已意外停止")
self._restart_crashed_instance(port, instance)
def _restart_crashed_instance(self, port, instance):
"""重启崩溃的实例"""
try:
# 保存设置
game_mode = instance.game_mode if instance.game_mode else "30人"
is_invest = instance.is_invest if instance.is_invest is not None else False
# 先停止(强制)
instance.stop()
# 从字典中清除
if port in self.instances:
del self.instances[port]
# 延迟重新启动
logger.info(f"[{instance.serial}] 准备重新启动...")
def restart_task():
if port in self.starting_ports:
logger.warning(f"端口 {port} 已在启动中,跳过重启")
return
logger.info(f"[{instance.serial}] 正在重新启动...")
self.starting_ports.add(port)
try:
new_instance = DeviceInstance(port)
self.instances[port] = new_instance
success = new_instance.start(game_mode, is_invest)
if success:
logger.info(f"[{instance.serial}] 崩溃后重启成功")
else:
logger.error(f"[{instance.serial}] 崩溃后重启失败")
finally:
self.starting_ports.discard(port)
threading.Thread(target=restart_task, daemon=True).start()
except Exception as e:
logger.error(f"重启崩溃实例时出错: {str(e)}")
def update_display(self):
input_ports = self._parse_ports(self.ports_input.text())
if not hasattr(self, '_last_input_ports'):
self._last_input_ports = []
ports_changed = input_ports != self._last_input_ports
if ports_changed:
current_text = self.port_combo.currentText()
self.port_combo.clear()
self.port_combo.addItem("全部端口")
for port in input_ports:
self.port_combo.addItem(port)
if input_ports:
if current_text in input_ports:
self.port_combo.setCurrentText(current_text)
else:
self.port_combo.setCurrentIndex(1)
self._last_input_ports = input_ports.copy()
# 重建端口控件
for w in self.port_widgets.values():
w['frame'].setParent(None)
self.port_widgets.clear()
for i in range(self.status_layout.count() - 1):
item = self.status_layout.itemAt(i)
if item.widget():
item.widget().setParent(None)
for port in input_ports:
frame, status_label, detail_label, toggle_btn = self._create_port_widget(port)
idx = self.status_layout.count() - 1
self.status_layout.insertWidget(idx, frame)
self.port_widgets[port] = {
'frame': frame,
'status_label': status_label,
'detail_label': detail_label,
'toggle_btn': toggle_btn,
}
any_running = False
for port in input_ports:
if port not in self.port_widgets:
continue
widgets = self.port_widgets[port]
if port in self.instances:
instance = self.instances[port]
is_running = instance.auto_fetch and instance.auto_fetch.auto_fetch_running
if is_running:
any_running = True
af = instance.auto_fetch
elapsed = time.time() - af.start_time if af.start_time else 0
hours, remainder = divmod(elapsed, 3600)
minutes, _ = divmod(remainder, 60)
state_name = "过场动画"
if hasattr(af, 'last_state') and af.last_state:
state_name = self._state_to_chinese(af.last_state)
widgets['status_label'].setText(f"运行中·{state_name}")
widgets['detail_label'].setText(
f"填写: {af.total_fill_count} | 错误: {af.incorrect_fill_count} | "
f"预测: {af.current_prediction:.2f} | 时长: {int(hours)}h {int(minutes)}m"
)
widgets['toggle_btn'].setText("停止")
else:
widgets['status_label'].setText(instance.status)
widgets['detail_label'].setText("")
is_starting = instance.status in ("连接中", "登录中")
widgets['toggle_btn'].setText("停止" if is_starting else "启动")
else:
widgets['status_label'].setText("已停止")
widgets['detail_label'].setText("")
widgets['toggle_btn'].setText("启动")
self.package_btn.setEnabled(not any_running)
def closeEvent(self, event):
self.stop_all()
event.accept()
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MultiInstanceManager()
window.show()
sys.exit(app.exec())