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Inconsistent pow and atan2 implementation of matrix functions for GPU and CPU #79

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@winstrom

Hi,

I'm running into issues using the pow and atan2 functions on GPU and CPU matrices. The issue is really that the math works on the CPU and doesn't on the GPU. The following snippet works:

val m = rand(10,10)
val p = zeros(10,10) + 2
val buff = ones(10,10)
pow(m,p,buff)

And the similar GPU implementation hangs forever:

val m = grand(10,10)
val p = gzeros(10,10) + 2
val buff = gones(10,10)
pow(m,p,buff)

This is easy enough to work around with e.g.

exp(p *@ ln(m))

but was somewhat confusing when code that ran fine on a cpu hung forever on a GPU.

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