-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPlayerDeveloperCommandRegistrar.cs
More file actions
51 lines (44 loc) · 1.83 KB
/
Copy pathPlayerDeveloperCommandRegistrar.cs
File metadata and controls
51 lines (44 loc) · 1.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using UnityEngine;
using UnityRPG.Character.Growth;
using UnityRPG.Infrastructure.Save;
using UnityRPG.Item;
using UnityRPG.Quest;
namespace UnityRPG.DeveloperTools
{
[DisallowMultipleComponent]
[RequireComponent(typeof(DeveloperConsole))]
[RequireComponent(typeof(PlayerGrowth))]
[RequireComponent(typeof(PlayerInventory))]
[RequireComponent(typeof(PlayerQuestLog))]
[RequireComponent(typeof(SaveGameController))]
public sealed class PlayerDeveloperCommandRegistrar : MonoBehaviour
{
[SerializeField] private ItemDatabase itemDatabase;
[SerializeField] private QuestDatabase questDatabase;
private DeveloperConsole developerConsole;
private PlayerGrowth playerGrowth;
private PlayerInventory inventory;
private PlayerQuestLog questLog;
private SaveGameController saveGameController;
private void Awake()
{
developerConsole = GetComponent<DeveloperConsole>();
playerGrowth = GetComponent<PlayerGrowth>();
inventory = GetComponent<PlayerInventory>();
questLog = GetComponent<PlayerQuestLog>();
saveGameController = GetComponent<SaveGameController>();
}
private void Start()
{
if (!developerConsole.IsAvailable)
return;
developerConsole.RegisterCommand(new ExpCommand(playerGrowth));
developerConsole.RegisterCommand(new SaveCommand(saveGameController));
developerConsole.RegisterCommand(new LoadCommand(saveGameController));
if (itemDatabase != null)
developerConsole.RegisterCommand(new GiveItemCommand(inventory, itemDatabase));
if (questDatabase != null)
developerConsole.RegisterCommand(new QuestCommand(questLog, questDatabase));
}
}
}