Skip to content

Rain increase moisture every 3 hours instead of 1 hour #77

Description

@Dzi4d3k

Hi,

I found an issue, which stand in contradiction with SoilMod description on rain weather effect.
I have created a Google sheet which synchronize with dedicated server stats and gets precise information about rain forecast.
Now I got example of rain day:
rain start time: 08:39:45
rain end time: 13:27:38
rain duration 4:47:53

From my understating of SoilMod description:
"when raining (not hail) and at every whole hour; increase soil moisture by about 14%"

I assumed that "every whole hour" is every 60 minutes after rain start, so for rain lasting 4:47:53 there is 4 "whole" hours. So it should give 4x ~14% = ~57%
Other assumption can be "every round hour", so from 08:39:45 to 13:27:38 there is 5 "round hours" (9, 10, 11, 12, 13).

However none of above apply. What I got is following log entries:
SoilMod: Weather-effect started. Type=2, day/hour:1024/9
SoilMod: Weather-effect started. Type=2, day/hour:1024/12
And in fact it produced ~29%
It looks like rain effect if calculated every 3 "round" hours, which doesn't match with description.

Reagrds.

Edit:
I have another clue, our teammates told me that they speed up time (x120) during that rain, and I supposed that SoilMod didn't fired 4 times, and was able only to calculated 2 times during that 4 in game hours.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions