Skip to content

feat: text resource merging #37

Description

@Krzyhau

Currently, there are two ways of inserting custom text into the game: using @ prefix to directly insert own text or override text resource asset. None of them are clean enough - former prevents you from doing any translations and easily managing the game's dialogue, while latter forces you to override original text resources (and potentially ones created by other modders).

The idea is to allow the game to read from multiple text resources. This way, a mod would be able to simply create its own, independent one, from which the game will look up custom dialogue or already existing dialogue to override.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions