diff --git a/docs/developers/3d-modeling/asset-swapping/StartingOut.md b/docs/developers/3d-modeling/asset-swapping/StartingOut.md index 64dbc94a..bd7743a1 100644 --- a/docs/developers/3d-modeling/asset-swapping/StartingOut.md +++ b/docs/developers/3d-modeling/asset-swapping/StartingOut.md @@ -14,13 +14,14 @@ If Palworld isn't in the first dropdown, click the interchanging arrows symbol t Name it `Palworld` (Or whatever you want, doesn't matter.) Change the directory to your `Palworld` executable directory, which by default is in `C:\Program Files (x86)\Steam\steamapps\common\Palworld\` If you cannot find it, go to your `Steam library -> Right Click -> Palworld -> Manage -> Browse local files`, copy this path to the `Directory` section. +Click `OK` -Click `OK` and go to FModel settings. +Next, open FModel settings. Change your `Output Directory` to somewhere you'll find easily. In the `GAME` section, change `UE Versions` to `GAME_UE5_1`. In the `ADVANCED` section, check `Local Mapping File` and change `Mapping File Path` to the [Palworld Mapping File](https://github.com/PalworldModding/UsefulFiles/raw/refs/heads/master/Mappings.usmap) you downloaded earlier. -On the left side of the settings, click on the `Models` tab. +On the left side of the settings, click on the `Exports` or `Models` tab (depending on version of FModel Change your `Model Export Directory` to somewhere you'll find easily. Change `Mesh Format` to `ActorX (psk / pskx)` Change `Texture Format` to `PNG`. @@ -31,4 +32,4 @@ Click `OK` and restart FModel. You can now start exploring and exporting the game files freely! To find which file to export, go to one of these sections in the guide: -- [Exporting and modifying 3D assets (Pals, items, etc..)](ExportingModifying3DAssets.md "Exporting and modifying 3D assets (Pals, items, etc..)") \ No newline at end of file +- [Exporting and modifying 3D assets (Pals, items, etc..)](ExportingModifying3DAssets.md "Exporting and modifying 3D assets (Pals, items, etc..)")