Hi.
Server sometimes has a bug where, after players leave, the dedicated server stops sending the correct packets to the master servers. (Hypothetical, because for example server monitor in 333network become unavailable).
The following messages appear in the dedicated server log:
[k_EPacketType_EntityInit] Reinitialized 301 entity
[k_EPacketType_EntityInit] Reinitialized 302 entity
[k_EPacketType_EntityInit] Reinitialized 673 entity
Server: Client '_real IP address_' has provided an identification tag:
Tag match: 1 | Version match: 1
Server: Sent initialization info to '_real IP address_' (2k)
**Unable to deliver data to client '0.0.0.0', disconnecting.**
The player does not actually join the server, but after this attempt, the server freezes and shows the "Unable to deliver data" message.
The server is still visible in the server search list. The only way to fix it is for someone to join the server.
If you need more information, we could try to catch the bug, and send you RPT file if it's help, but I am not sure, cause console didn't close in that moment.
Hi.
Server sometimes has a bug where, after players leave, the dedicated server stops sending the correct packets to the master servers. (Hypothetical, because for example server monitor in 333network become unavailable).
The following messages appear in the dedicated server log:
The player does not actually join the server, but after this attempt, the server freezes and shows the "Unable to deliver data" message.
The server is still visible in the server search list. The only way to fix it is for someone to join the server.
If you need more information, we could try to catch the bug, and send you RPT file if it's help, but I am not sure, cause console didn't close in that moment.