A custom, AI-enhanced expansion of the Worst Time Simulator (WTS) engine. This project integrates custom attack patterns and an AI-driven interface, featuring a "glitch" aesthetic where the AI is "breaking" the game.
- AI Integration: A custom UI drawer for Gemini API integration.
- Custom Attacks: New high-difficulty patterns loaded via CSV files.
- Mobile Optimized: Integrated virtual joystick (VPad) and mobile detection.
- Glitch Aesthetic: Featuring the "AI_BROKEN" loading sequence and custom Sans assets.
To keep the project clean, the files are organized as follows:
/- Main directory containing theindex.html(entry point)./images/- All game textures and the custom glitch loading logo./projects/- Your custom.csvattack files.c2runtime.js- The core Construct 2 game engine.
This engine uses a 12-column CSV format for attack patterns:
Delay, Type, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
- Create a
.csvfile. - Upload it to the
projectsfolder. - Reference the filename in the
AttackLoader.xmlor via the in-game Practice Mode.
- Keyboard: Arrow Keys (Move), Z (Confirm), X (Cancel/Focus).
- Mobile: Virtual Joystick (Left), A/B Buttons (Right).
- Original Engine: [WTS/BTS Team]
- AI Implementation: [Your Name/AIWTS]
- Assets: Custom Glitch Sans by Gemini 3 Flash.
Disclaimer: This is a fan-made project. Undertale belongs to Toby Fox.