Skip to content

Latest commit

 

History

History
42 lines (31 loc) · 1.65 KB

File metadata and controls

42 lines (31 loc) · 1.65 KB

AI_BROKEN: Worst Time Simulator (AIWTS)

A custom, AI-enhanced expansion of the Worst Time Simulator (WTS) engine. This project integrates custom attack patterns and an AI-driven interface, featuring a "glitch" aesthetic where the AI is "breaking" the game.


🛠 Features

  • AI Integration: A custom UI drawer for Gemini API integration.
  • Custom Attacks: New high-difficulty patterns loaded via CSV files.
  • Mobile Optimized: Integrated virtual joystick (VPad) and mobile detection.
  • Glitch Aesthetic: Featuring the "AI_BROKEN" loading sequence and custom Sans assets.

📁 Repository Structure

To keep the project clean, the files are organized as follows:

  • / - Main directory containing the index.html (entry point).
  • /images/ - All game textures and the custom glitch loading logo.
  • /projects/ - Your custom .csv attack files.
  • c2runtime.js - The core Construct 2 game engine.

⚔️ How to Add Custom Attacks

This engine uses a 12-column CSV format for attack patterns: Delay, Type, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10

  1. Create a .csv file.
  2. Upload it to the projects folder.
  3. Reference the filename in the AttackLoader.xml or via the in-game Practice Mode.

🕹️ Controls

  • Keyboard: Arrow Keys (Move), Z (Confirm), X (Cancel/Focus).
  • Mobile: Virtual Joystick (Left), A/B Buttons (Right).

📜 Credits

  • Original Engine: [WTS/BTS Team]
  • AI Implementation: [Your Name/AIWTS]
  • Assets: Custom Glitch Sans by Gemini 3 Flash.

Disclaimer: This is a fan-made project. Undertale belongs to Toby Fox.