Skip to content

Synchronised Taser Laser uses the client's camera rotation #1

Description

@MrGriefs

Taser Laser uses the player's camera rotation instead of the weapon's entity rotation, making only the player's laser line up correctly. Please submit a pull request if you know the solution or reply to this issue about possible solutions.

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions