Skip to content

待办:自动标注和参数提取类功能时间单位职责重构 #3

Description

@yqzhishen

举例:GAME目前直接处理属于编辑器域的tick时间单位,属于典型的职能划分错误,且已造成无法支持多曲速。
正确做法:交互协议统一使用毫秒/秒等绝对时间单位,编辑器负责映射到自身tick时间轴。

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions