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MechanicalWorld and migration from v0.11 #233

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@dhardy

I notice that DefaultMechanicalWorld is not really a replacement for nphyics3d::world::World from v0.11 but rather a sub-set. Whatever reason the geometry/collider world, body, collider, joint and force sets are now separate, the examples show that these often do not need to be used separately.

Is it worth adding a type akin to the old World to wrap all the above (and likely also ease migration from v0.11)?

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