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{
"name": "com.genesis.livetalk.unity",
"version": "2.4.0",
"displayName": "LiveTalk Unity",
"description": "On-device talking-head characters for Unity: LivePortrait facial animation, MuseTalk lip-sync and Qwen3-TTS speech through ONNX Runtime. Build an avatar from a portrait, design or clone a voice, compose them into a character and have it speak.",
"unity": "6000.0",
"unityRelease": "46f1",
"license": "MIT",
"repository": {
"type": "git",
"url": "https://github.com/genesisinteractive/LiveTalk-Unity.git"
},
"documentationUrl": "https://github.com/genesisinteractive/LiveTalk-Unity#readme",
"changelogUrl": "https://github.com/genesisinteractive/LiveTalk-Unity/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/genesisinteractive/LiveTalk-Unity/blob/main/LICENSE",
"dependencies": {
"com.genesis.qwentts.unity": "0.1.1",
"com.github.asus4.onnxruntime": "0.4.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.ugui": "2.0.0"
},
"samples": [
{
"displayName": "LiveTalk Demo",
"description": "A MonoBehaviour that drives the whole 2.0 flow from a few uGUI buttons: LivePortrait animation, MuseTalk lip-sync, avatar + designed voice + character creation, loading a saved character and making it speak.",
"path": "Samples~/LiveTalkDemo"
}
],
"keywords": [
"livetalk",
"talking-head",
"ai-avatar",
"face-animation",
"lip-sync",
"tts",
"voice-cloning",
"onnx",
"real-time"
],
"author": {
"name": "Genesis"
}
}