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Doesn't work with configurable Enter Play Mode settings #14

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@lcsondes

The code heavily expects statics to be cleared between runs, which breaks when you use the faster Play Mode in newer versions of Unity. I have tried to fix this myself but none of my attempts worked (hence the issue instead of a PR, sorry).

I was testing with both Domain and Scene reload disabled.

Reference: https://docs.unity3d.com/Manual/ConfigurableEnterPlayMode.html

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