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How does this compare to https://github.com/modesttree/Unity3dAsyncAwaitUtil #16

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It looks like this project is more up to date and perhaps better maintained than this Unity3dAsyncAwaitUtil project and since I'm currently using Unity3dAsyncAwaitUtil I'd be interested to learn if there are some specific technical pros/cons for each one to help decide whether to use this project instead.

It would be good if the documentation could highlight if there are any key technical differences between this and any other alternatives.

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