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connection.socket.remoteAddress returns ::1 even when client has another IP #58

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@peq42

I'm trying to use "connection.socket.remoteAddress" to get the clients IP in the server part of my game to make a ban-by-IP system, but it is returning "::1" even if client and Server have different IPs

Is that a bug in the library? Are there other ways to get the client's IP?

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