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Copy pathmainwindow.cpp
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executable file
·200 lines (184 loc) · 6.57 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
cam = new Camera(0);
recognizer_client = new Recognizer(Recognizer::DETECT, Recognizer::LBP_CASCADE);
db = new Database();
QButtonGroup *btn_group = new QButtonGroup;
btn_group->setExclusive(true);
btn_group->addButton(ui->collect_btn);
btn_group->addButton(ui->detect_btn);
btn_group->addButton(ui->recognize_btn);
btn_group->addButton(ui->remove_btn);
connect(cam, SIGNAL(img_captured(Mat)), recognizer_client, SLOT(get_image(Mat)), Qt::BlockingQueuedConnection);
connect(recognizer_client, SIGNAL(process_image_finished(QImage)), this, SLOT(draw(QImage)), Qt::DirectConnection);
connect(recognizer_client, SIGNAL(end_training()), this, SLOT(train_one_end()), Qt::QueuedConnection);
connect(recognizer_client, SIGNAL(end_removing()), this, SLOT(remove_one_end()), Qt::QueuedConnection);
connect(recognizer_client, SIGNAL(face_pass(int)), db, SLOT(lookup_info(int)), Qt::QueuedConnection);
connect(db, SIGNAL(lookup_suceess(util::person_info)), this, SLOT(print_info(util::person_info)), Qt::DirectConnection);
db->connect_database();
cam->start();
recognizer_client->start();
}
MainWindow::~MainWindow()
{
qDebug() << "main thread stop";
if(mutex.tryLock())
{
mutex.unlock();
}
delete ui;
}
void MainWindow::closeEvent(QCloseEvent *event)
{
// TODO: find a better method to exit multi-thread process
// cam->requestInterruption();
// cam->wait();
qDebug() << "close thread";
mutex.lock();
recognizer_client->recognizer_enable = false;
cam->camera_enable = false;
mutex.unlock();
// recognizer_client->wait();
cam->terminate();
recognizer_client->terminate();
qDebug() << "wait end";
event->accept();
delete cam;
delete recognizer_client;
}
void MainWindow::print_info(util::person_info info)
{
ui->text_id->setText(info.id_info);
ui->text_name->setText(info.name_info);
ui->text_permission->setText(QString::number(info.permission_info));
ui->text_time->setText(info.last_login_info);
}
void MainWindow::train_one_end()
{
// After training, ask if more stuff need to be added
// if yes, reopen the dialog and input messages
QMessageBox::StandardButton result = QMessageBox::question(this, "add new stuff", "anymore stuff to add?", QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if(result == QMessageBox::Yes)
{
qDebug() << "add more stuff";
ins_dialog = new InsertDialog(this);
qRegisterMetaType<util::person_info>("util::person_info");
connect(ins_dialog, SIGNAL(get_person_finished(util::person_info)), this, SLOT(insert_new(util::person_info)), Qt::QueuedConnection);
connect(db, SIGNAL(update_success(util::person_info)), recognizer_client, SLOT(update_info(util::person_info)), Qt::QueuedConnection);
int state = ins_dialog->exec();
if(state == QDialog::Accepted)
{
recognizer_client->switch_mode(Recognizer::GET_FACE_DATA);
}
else
{
recognizer_client->switch_mode(Recognizer::DETECT);
}
}
else if(result == QMessageBox::No)
{
qDebug() << "exit add mode";
ui->detect_btn->setChecked(true);
recognizer_client->switch_mode(Recognizer::DETECT);
}
else
{
qDebug() << "exit add mode";
ui->detect_btn->setChecked(true);
recognizer_client->switch_mode(Recognizer::DETECT);
}
}
void MainWindow::remove_one_end()
{
QMessageBox::StandardButton result = QMessageBox::question(this, "remove stuff", "anymore stuff to remove?", QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if(result == QMessageBox::Yes)
{
qDebug() << "remove more stuff";
rmv_dialog = new RemoveDialog(this);
connect(rmv_dialog, SIGNAL(get_person_finished(QString)), this, SLOT(remove_one(QString)), Qt::QueuedConnection);
connect(db, SIGNAL(delete_success(int)), recognizer_client, SLOT(update_info(int)), Qt::QueuedConnection);
int state = ins_dialog->exec();
if(state == QDialog::Accepted)
{
recognizer_client->switch_mode(Recognizer::REMOVE);
}
else
{
recognizer_client->switch_mode(Recognizer::DETECT);
}
}
else if(result == QMessageBox::No)
{
qDebug() << "exit remove mode";
ui->detect_btn->setChecked(true);
recognizer_client->switch_mode(Recognizer::DETECT);
}
else
{
qDebug() << "exit remove mode";
ui->detect_btn->setChecked(true);
recognizer_client->switch_mode(Recognizer::DETECT);
}
}
void MainWindow::insert_new(util::person_info info)
{
db->insert_new_person(info);
}
void MainWindow::get_face_label(int number)
{
db->lookup_info(number);
}
void MainWindow::remove_one(QString id)
{
db->delete_person(id);
}
void MainWindow::draw(QImage img)
{
ui->show->setPixmap(QPixmap::fromImage(img.scaled(ui->show->size(),Qt::KeepAspectRatio)));
}
void MainWindow::on_collect_btn_clicked()
{
ins_dialog = new InsertDialog(this);
qRegisterMetaType<util::person_info>("util::person_info");
// first update database after dialog closed
// second update training target in recognizer
connect(ins_dialog, SIGNAL(get_person_finished(util::person_info)), this, SLOT(insert_new(util::person_info)), Qt::QueuedConnection);
connect(db, SIGNAL(update_success(util::person_info)), recognizer_client, SLOT(update_info(util::person_info)), Qt::QueuedConnection);
int state = ins_dialog->exec();
if(state == QDialog::Accepted)
{
recognizer_client->switch_mode(Recognizer::GET_FACE_DATA);
}
else
{
recognizer_client->switch_mode(Recognizer::DETECT);
}
}
void MainWindow::on_remove_btn_clicked()
{
rmv_dialog = new RemoveDialog(this);
connect(rmv_dialog, SIGNAL(get_person_finished(QString)), this, SLOT(remove_one(QString)), Qt::QueuedConnection);
connect(db, SIGNAL(delete_success(int)), recognizer_client, SLOT(update_info(int)), Qt::QueuedConnection);
int state = rmv_dialog->exec();
if(state == QDialog::Accepted)
{
recognizer_client->switch_mode(Recognizer::REMOVE);
}
else
{
recognizer_client->switch_mode(Recognizer::DETECT);
}
}
void MainWindow::on_detect_btn_clicked()
{
recognizer_client->switch_mode(Recognizer::DETECT);
}
void MainWindow::on_recognize_btn_clicked()
{
recognizer_client->switch_mode(Recognizer::RECOGNIZE);
}