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Investigating using YCbCr color space for perceptual errors #362

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@solidpixel

We currently have a very basic perceptual heuristic based on static channel weighting. It's not gamma corrected for linear textures either.

The bc7enc compressor evaluates errors in YCbCr color space which gives higher quality perceptual results, at the expense of a higher compression cost. Review and see if it's worth the added overhead.

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