Play / jam page: https://itch.io/jam/gmtk-jam-2026/rate/4827331
Just a normal chicken farm. A chaotic GMTK Game Jam 2026 entry (and ongoing prototype) where countdown chickens, waves, and special flock types pile on while you grab, drop, and scramble to keep something alive.
Three maps (Farm, Dusk, Graveyard), Story and Chaos modes, a large chicken roster, and map music / SFX throughout.
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
| Criteria | Rank | Score | Raw Score |
|---|---|---|---|
| Creativity | #842 | 4.077 | 4.077 |
| Audio | #2093 | 3.288 | 3.288 |
| Artwork | #2171 | 3.654 | 3.654 |
| Enjoyment | #2330 | 3.423 | 3.423 |
| Narrative | #3966 | 2.558 | 2.558 |
Source: jam ratings page
| Action | Input |
|---|---|
| Move | WASD / arrows |
| Grab / drop | Space or E |
| Fire held laser / gun | Space or E (hold for bursts) |
| Pause | P |
Story: Protect your flock through timed waves. Bombs and other threats explode or attack on countdowns. Lose every protected chicken and the run ends. Combo chains Farm, Dusk, and Graveyard; single-map Story is endless until wipe.
Chaos: Survive a rush of marching bombs (and later electrics) with a gun, locked to a vertical lane.
More detail: docs/CONTROLS.md
| World | Allies | Threats |
|---|---|---|
| Farm | Regular, Panic | Bomb, Rogue, Mind, Electric, Laser |
| Dusk | Regular, Panic | Blue Fire, Rogue, Alien, Fire |
| Graveyard | Regular, Panic | Zombie, Rogue Zombie, Skele, Ghost |
| Chaos | (gun lane) | Bomb, Electric |
Boss Cluck appears as a scripted story encounter. Full behaviors, prefabs, and unlock waves: docs/CHICKENS.md.
- Install Unity 6000.5.4f1 (see
GMTK26 V1/ProjectSettings/ProjectVersion.txt). - Open the project folder
GMTK26 V1(not the git repo root). - Start from
Assets/Scenes/HomeScene.unity, or enter a world scene directly for testing. - Press Play.
Stack: Unity 6, 2D URP, Input System, Cinemachine, TextMesh Pro.
GMTK26/
README.md
AGENTS.md
docs/ # architecture, chickens, controls, known issues, media
GMTK26 V1/ # Unity project
Assets/Scripts/ # gameplay C#
Assets/Scenes/ # HomeScene, SampleScene, World2, World3
Assets/Prefabs/ # all chicken and VFX prefabs
Assets/Sprites/ # farmer, UI, Variety Clucks, MapPreviews, tiles
Assets/Animations/ # per-type controllers and clips
Assets/Music/ # map OSTs and ability clips
Assets/Resources/ # ChickenDirectory + Music runtime loads
Assets/EXPLODING_CHICKENS/
- Chicken types: docs/CHICKENS.md
- Architecture: docs/ARCHITECTURE.md
- Known issues / history: docs/KNOWN_ISSUES.md
- AI / contributor handoff: AGENTS.md
- Screenshot filenames: docs/media/README.md
Submitted for GMTK Game Jam 2026.
See LICENSE.





