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AdamWentworth/README.md

Welcome to AdamWentworth's Page!

About Me

  • 🎯 Currently: Studying in the Applied Computer Science Bachelors program at BCIT
  • 🧠 Interests: Pokémon, Development, Music, and the Great Outdoors
  • 🌱 Learning: Advanced Game Development Architectures and Blender

Skills

  • Languages: Python, C++, C#, Go, JavaScript/TypeScript, Lua
  • Frameworks: React.js, Node.js (Express), FastAPI, Fiber, Kafka
  • Game Engines & Tools: Unity, Blender, SDL, OpenGL, glTF/GLB
  • Databases: PostgreSQL, MySQL, MongoDB
  • AI Systems: llama.cpp, Whisper ASR, OpenAI API
  • DevOps & Cloud: Docker, Git, NGINX, AWS, Azure, GCP, Terraform

Projects

  • 🚀 Pokémon GO Nexus — Independently built a large-scale full-stack web app (1k+ commits) with React/NGINX frontends and Node.js, Go, Kafka backends using MongoDB, MySQL, and PostGIS.
  • 🛠️ Pokémon Autochess — Custom C++20 game engine with SDL2/OpenGL, full 3D pipeline, glTF loading, animation, and Lua-driven gameplay.
  • ✨ Jarvin — Fully local offline voice assistant using Python 3.11, FastAPI, asyncio, Whisper, and llama.cpp.

Check more projects in my repositories.

Pinned Loading

  1. PokeGoNexus PokeGoNexus Public

    Pokémon GO collection and trade platform for web and mobile, with trainer discovery, battle tools, offline collection caching, and live sync. Built with React, Expo, Go, and Kafka.

    TypeScript 1

  2. Jarvin Jarvin Public

    Privacy-first local AI assistant research prototype with verified tool actions, Whisper, llama.cpp, FastAPI, React, and Tauri.

    Python 1

  3. PokemonAutochess PokemonAutochess Public

    C++20 Pokemon auto-battler built on Phlosion Engine, with Lua gameplay, native OpenGL/Vulkan/Direct3D 12 rendering, and Blender-authored arenas.

    C++