Skip to content
This repository was archived by the owner on Apr 28, 2026. It is now read-only.
This repository was archived by the owner on Apr 28, 2026. It is now read-only.

Raycast Flag BoxZone Flicker #4

Description

@Oldarorn

I'm bringing back this issue : overextended#174

It seems to happen again, here's my snippet, I may be wrong with it but I'm having the same result !

        exports.ox_target:addBoxZone({
            coords = GetEntityCoords(ped),
            size = vec3(1.0, 2.5, 2.0),
            rotation = GetEntityHeading(ped),
            debug= true,
            options = options,
            canInteract = function(distance)
                return not IsEntityDead(ped) and distance < 5.0
            end,
        })

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions