ART Engine is an Open Source, multi-platform engine. It provides a simple workflow to create fantastic videogames.
ART Engine is written in C++20.
ART Engine relies on the following third-party libraries:
- SDL - Window management and input.
- GLAD - OpenGL API Loader.
- GLM - OpenGL Mathematics library.
- JSON - JSON parsing library.
- OpenAL Soft - Audio rendering library.
- AngelScript - Scripting Language library.
- ReactPhysics3D - Physics library.
- EnTT - ECS library.
- TinyglTF - glTF loading library.
The project is currently in early development.
It is officially developed and tested using Code::Blocks with the MinGW toolchain. Detailed, multi-platform build instructions (such as CMake support) will be added as the engine matures.
Any contribution is welcome. So if you want to contribute, don't hesitate to do it!
AngelRisingTechnology Engine is licensed under the MIT License. See the LICENSE file for details.
