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Gildo Alves

Systems Engineer | Low-Level Architecture & Kernel

Bridging the gap between bare-metal execution, hardware architecture, and resilient infrastructure. I combine algorithmic rigor (SBC/ICPC) with kernel-level engineering, custom Linux builds, and RISC-V ISA research to build systems with zero-overhead abstractions.


🛠️ Tech Stack & Ecosystem

Systems, Kernel & Low-Level

              

Infrastructure, SRE & Observability

     

Learning

  


💡 Core Focus & Open Source Architecture

  • RISC-V & Embedded Linux (Ternary Edge): Building virtualized Linux distributions via Buildroot for NPU architectures on FPGA. Currently researching RISC-V ISA extensions with a focus on Control-Flow Integrity (CFI) and Data-Flow Integrity (DFI) implementations.
  • Kernel & SRE Dynamics: Stress-testing compute-heavy algorithms (2-SAT, N-Queens) under strict cgroups v2 isolation. Analyzing page faults, cache lines, and memory pressure to simulate low-level bottleneck dynamics and failure modes.
  • Algorithmic Optimization: SBC/ICPC competitive programming background. Deep focus on memory alignment, custom allocators, graph theory, and execution under strict time/space complexity limits in C/C++ and Rust.
  • Homelab & Bare-Metal Networking: Designing on-premise infrastructure using repurposed hardware to analyze raw TCP/IP stack performance, custom DNS routing, and physical resource constraints.

🚀 Linux Foundation & Open Source Goals

  • Focus Areas: RISC-V architecture, Linux Kernel toolchains, low-level security mitigations (CFI/DFI), and eBPF-based observability.
  • Current Objective: Applying systems programming expertise to CNCF and RISC-V International open-source projects, bridging the gap between compiler output, ISA execution, and kernel security.

📊 GitHub Statistics

GitHub Extended Stats

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  1. roko-edge/Tars roko-edge/Tars Public

    Rust 5

  2. arthur-og/TernaryEdge-RV arthur-og/TernaryEdge-RV Public

    C 5

  3. Mips-Monocycle-Project/Mips-Monocycle-Project Mips-Monocycle-Project/Mips-Monocycle-Project Public

    In this project, we will implement the 'Dot game' using a Mips processor in LogiSim.

    1

  4. Heading_To_The_Pokemon_League Heading_To_The_Pokemon_League Public

    A C++ graph-based text RPG engine simulating a Pokémon journey with custom graph algorithms (Dijkstra, BFS/DFS, MST) and turn-based combat mechanics. Academic project for Graph Algorithms at UFCA.

    C++ 1

  5. Minesweeper Minesweeper Public

    Mathematical formalization and C++ CNF encoder mapping Minesweeper board states to Boolean Satisfiability (SAT) for automated deduction using industrial solvers (CaDiCaL). Developed for Logic for C…

    C++ 1 1