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GrizzlyOne95/README.md

GrizzlyOne95 — Systems, Game Tools, Reverse Engineering

GrizzlyOne95

Network Administrator · Developer · Game Tools & Reverse Engineering

I build tools, modernize old games, automate infrastructure, and take software apart far enough to understand how it really works.

Portfolio Website GitHub Steam YouTube


Tech & Tools

C++  C#  Python  Lua  PowerShell  Git  GitHub  Visual Studio  Unreal Engine  Blender

Windows Microsoft 365 Active Directory Hyper-V Substance 3D Painter Steam Workshop Unreal Engine


Featured Work

Battlezone 98 Redux

My primary open-source work centers on Battlezone 98 Redux: runtime patches, engine reverse engineering, mission scripting, native Lua extensions, content modernization, multiplayer tooling, and mod-development workflows.

OpenShim Campaign Reimagined Extra Utilities

OpenShim is an open-source runtime patch and compatibility layer for Battlezone 98 Redux, providing engine-level fixes, restored behavior, multiplayer fixes, modding extensions, and opt-in native features beyond the stock mod API.

Campaign Reimagined is an experimental campaign overhaul and community patch combining rewritten Lua mission logic, shared gameplay systems, replacement content, renderer work, and native engine extensions.

Extra Utilities is a native Lua extension exposing engine, renderer, UI, object, multiplayer, environment, and gameplay controls not available through the stock mission API.

bzfile provides Lua-facing file I/O and supporting update/integrity functionality for Redux mods and addon tooling.

Battlezone Modding Tools

Battlezone 98 Modding Toolbox Battlezone Mod Engine Battlezone Blender Toolkit

Battlezone 98 Modding Toolbox is the consolidated all-in-one workspace for Battlezone 98 Redux projects. It brings mission/BZN inspection, ODF validation, dependencies, terrain/world workflows, texture and graphics conversion, model tools, audio, localization, archives, and Steam Workshop publishing into one application.

Battlezone Mod Engine is a cross-platform Steam Workshop downloader and mod manager for non-Steam Battlezone 98 Redux and Battlezone Combat Commander installations, with Windows, Linux, and macOS release builds.

Battlezone Blender Toolkit is a full Blender import/export and authoring suite for classic Battlezone, The Red Odyssey, and Battlezone 98 Redux workflows, covering legacy and Redux models, terrain, archives, validation, and authoring helpers.


Public Project Catalog

These are the current public project repositories behind the portfolio, excluding this profile repository and the portfolio-site repository itself.

Battlezone Runtime, Mods & Community Tools

Repository Focus
Battlezone98Redux_Shim OpenShim runtime patch, compatibility layer, reverse engineering, fixes, and native extensions for Redux.
Battlezone98Redux_CampaignReimagined Integrated campaign overhaul, mission rewrites, assets, rendering work, shared Lua systems, and native-extension integration.
ExtraUtilities Native Lua API exposing additional engine, renderer, UI, object, multiplayer, and gameplay controls.
bzfile Lua-facing file I/O library and supporting integrity/update functionality for Redux mods.
Battlezone_LobbyMonitor External Battlezone 98 Redux multiplayer lobby monitor, client, Discord bridge, automation, and activity tooling.
Battlezone1.5_Shim- Narrow compatibility shim for Battlezone 1.5 fullscreen menus, HUD scaling, and legacy menu video behavior.

Modding, Content & Blender Tooling

Repository Focus
Battlezone98_Modding_Toolbox Consolidated Battlezone 98 Redux modding workspace for missions, terrain, validation, assets, archives, and Workshop publishing.
Battlezone_ModEngine Cross-platform Workshop mod downloader and manager for Battlezone 98 Redux and Combat Commander.
Battlezone_BlenderToolKit Blender authoring suite for classic Battlezone, Red Odyssey, and Redux assets and terrain.
io_scene_bz2msh Blender importer for Battlezone II / Combat Commander MSH assets, including animation, PAK, materials, and texture support.
io_scene_bz2xsi Blender importer/exporter for Battlezone II / Combat Commander XSI assets, including animation, envelopes, PAK browsing, and Softimage PIC support.
BlenderUVAtlasGenerator Blender UV-atlas generator that consolidates shader materials while preserving existing UV layouts and islands.
BZNTools Reference-oriented Battlezone BZN format documentation and parser implementation retained for reverse-engineering value.

Preservation, Extraction & Reverse Engineering

Repository Focus
Battlezone_PSPExtractor Extraction, format research, gameplay reverse engineering, and port-oriented tooling for Battlezone PSP.
Battlezone_Gold_Extractor Asura-engine archive, model, texture, and audio extraction/reverse-engineering toolkit for Battlezone Gold Edition (2017).
Battlezone2_ArtAssets Preservation and reconstruction tooling for original Battlezone II Softimage-era art sources.
GearsJudgement_PCNative Original tooling and technical research toward a native PC port of Gears of War: Judgment.

Game Development & 3D Work

Alongside Battlezone and reverse-engineering projects, I work with Unreal Engine, Blender, and Substance 3D Painter on original game-development, modeling, materials, conversion, and asset-pipeline work.

A growing portion of the Battlezone tooling above also comes directly from that 3D workflow: model reconstruction, format conversion, UV/material processing, Blender import/export, terrain authoring, and preservation of legacy content.


Systems & Infrastructure

My professional work is primarily systems and network administration, including Windows infrastructure, Active Directory and Group Policy, Microsoft 365, Remote Desktop Services, Hyper-V, backup and disaster recovery, network/security administration, mobile-device management, PowerShell/Python automation, and EDI integrations.


More

The portfolio site organizes the broader project catalog, media, mods, artwork, and research:

Visit GrizzlyOne95.github.io

Pinned Loading

  1. ExtraUtilities ExtraUtilities Public

    Utility mod and script extender for Battlezone 98 Redux

    C++

  2. Battlezone98Redux_CampaignReimagined Battlezone98Redux_CampaignReimagined Public

    Unofficial Battlezone 98 Redux campaign overhaul, community patch, and OpenShim integration project

    Lua

  3. Battlezone_LobbyMonitor Battlezone_LobbyMonitor Public

    A tool for monitoring and interacting with Battlezone game lobbies

    Python 1

  4. Battlezone98Redux_Shim Battlezone98Redux_Shim Public

    Native runtime patch and compatibility layer for Battlezone 98 Redux 2.2.301

    C++ 1

  5. Battlezone98_Modding_Toolbox Battlezone98_Modding_Toolbox Public

    Comprehensive Battlezone 98 Redux Modding Toolbox for nearly all modding workflows.

    Python

  6. Battlezone_BlenderToolKit Battlezone_BlenderToolKit Public

    Battlezone 1.5/98 Redux VDF/SDF/Geo/Mesh/Skeleton/Material Toolkit

    Python