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fix(fish-and-chip): make the generated town look like the desert it i…
ci
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test(fish-and-chip): cover keyboard movement and tile collision
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fix(fish-and-chip): let the e2e gate actually run in CI
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fix(itch): install Rust for every publish, not just the Bevy game
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fix(itch): only fetch LFS for the game that needs it
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feat: make shipping to itch a project tag
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test(fish-and-chip): boot the game in a browser before it ships
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fish-and-chip@0.1.0
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test(fish-and-chip): boot the game in a browser before it ships
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test(fish-and-chip): boot the game in a browser before it ships
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fix(ci): move the cache action off Node 20
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fix(ci): install the Rust toolchain before proto, and cache it
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fix(ci): install the pinned Rust toolchain, and satisfy clippy
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fix(rentearth): resolving the water.
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build: pin Godot through proto
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build: pin Godot through proto
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build: pin Godot through proto
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fix: enforce git-crypt coverage at commit time
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feat: design the site around the 4X premise
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feat: derive the nav from content and add the site plumbing
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feat: drive page metadata from frontmatter
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chore: use the current tsdk setting name
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chore: pin the editor to the workspace typescript
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