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Make the global audio context explicit - #89

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KristinnRoach merged 17 commits into
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feat/configure-audio-context
Oct 2, 2026
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KristinnRoach merged 17 commits into
mainfrom
feat/configure-audio-context

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@KristinnRoach

@KristinnRoach KristinnRoach commented Sep 30, 2026 •

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Breaking, released as 0.6.0. See the changeset for the API list.

Not obvious from the code

  • createGlobalAudioContext throws while a global context is open. Nodes can't move between contexts, so changing sampleRate means disposing them and creating again. close() only sets state to 'closed' once its promise resolves, so await it first.
  • A closed context silences its nodes without any error. SamplePlayer now warns and emits context:closed.
  • The output device doesn't carry over to a new context; call setAudioOutputDevice again.
  • ensureAudioCtx was removed because it could wait forever for a gesture (this blocked setAudioOutputDevice), and it missed a context that was suspended again later. Auto-resume now re-arms whenever getGlobalAudioContext finds the context suspended.
  • decodeAudioData detaches its input, so createSamplePlayer decodes a copy.
  • The removed environment util created an AudioContext at import time.
  • The global context sets no sampleRate by default, so it runs at the device's native rate instead of resampling. DEFAULT.audioConfig, DEFAULT_SAMPLE_RATE and DEFAULT_NUMBER_OF_CHANNELS are removed from DEFAULT.
  • Removed the unused offline context helpers (getOfflineAudioContext and friends). They cached OfflineAudioContext instances, which can only render once.

Validation

vp check and vp test pass (293 passed, 1 skipped). Not tested in a browser: output-device switching, rebuilding after a sample-rate change, auto-resume on iOS Safari, and createPitchDivideEffect now using new AudioBuffer().

…tions

setAudioOutputDevice and getCurrentOutputDeviceId always targeted the
global context, so apps passing their own context to createSamplePlayer
could not route its output. configureAudioContext lets apps set the
global context's sample rate instead of creating their own.
environment.ts constructed an AudioContext at import time just to read
audioWorklet, costing every consumer an audio thread and an autoplay
warning on load. Check BaseAudioContext.prototype instead.
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Walkthrough

The audio-context API adds global context creation and access, persistent options, and context-specific output-device operations. It recreates closed contexts and resumes suspended contexts after a user gesture. Selected callers now require an explicit context. Player and recorder factories use the global context when none is supplied.

Changes

Global audio-context API and callers

Layer / File(s) Summary
Configure and access the global context
src/context/globalAudioContext.ts, src/context/globalAudioContext.test.ts, src/index.ts, README.md, .changeset/configure-audio-context.md
The API adds persistent options, synchronous singleton creation or replacement, gesture-triggered resume, and optional contexts for output-device operations. Tests cover configuration, replacement, device routing, and closed-context recreation. The exports and README describe the updated API.
Update context-dependent callers
src/nodes/instruments/Sample/createSamplePlayer.ts, src/nodes/recorder/factory.ts, src/nodes/effects/*, src/nodes/instruments/Sample/SampleVoice.ts, src/nodes/master/InstrumentBus.ts, src/utils/audiodata/process/createPitchDivideEffect.ts
Player and recorder factories use the global accessor when no context is supplied. DattorroReverb, HarmonicFeedback, SampleVoice, InstrumentBus, and createPitchDivideEffect now require a context. createSamplePlayer passes a copy of an ArrayBuffer to decodeAudioData.
Remove environment detection utility
src/utils/validate/environment.ts, src/utils/index.ts, .changeset/no-import-time-audio-context.md
The environment-detection utility and its barrel export are removed. A changeset records this removal and the import-time AudioContext behavior.

Priority: ➖ Normal

Estimated code review effort: 3 (Moderate) | ~25 minutes

Change: Feature

Merge Risk: 🔵 Low · up to e818f

Replacing the global audio context can unexpectedly reset playback to the system default device. Preserve the selected device before merging, or explicitly accept this bounded routing behavior.

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Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly summarizes the main change: making audio context ownership explicit through global-context updates and explicit context parameters.
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Nothing imported it and no package entry point exported it. Worklet
support is already checked by initProcessors on the real context.
@KristinnRoach KristinnRoach changed the title Add configureAudioContext; route output device on a passed context Add configureAudioContext; route output device on a passed context; remove unused environment util Sep 30, 2026
@KristinnRoach KristinnRoach changed the title Add configureAudioContext; route output device on a passed context; remove unused environment util Make audio context ownership explicit and configurable Oct 1, 2026

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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @src/nodes/instruments/Sample/createSamplePlayer.ts:
- Line 22: Update getOrCreateGlobalAudioContext so it replaces the singleton
when its state is closed and resets the associated resume state; keep
suspended-context creation nonblocking and preserve the synchronous getter
behavior used by createSamplePlayer.

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📒 Files selected for processing (14)
  • .changeset/no-import-time-audio-context.md
  • README.md
  • src/context/globalAudioContext.test.ts
  • src/context/globalAudioContext.ts
  • src/index.ts
  • src/nodes/effects/DattorroReverb.ts
  • src/nodes/effects/HarmonicFeedback.ts
  • src/nodes/instruments/Sample/SampleVoice.ts
  • src/nodes/instruments/Sample/createSamplePlayer.ts
  • src/nodes/master/InstrumentBus.ts
  • src/nodes/recorder/factory.ts
  • src/utils/audiodata/process/createPitchDivideEffect.ts
  • src/utils/index.ts
  • src/utils/validate/environment.ts
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  • src/utils/validate/environment.ts
  • src/utils/index.ts
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  • .changeset/no-import-time-audio-context.md

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Comment thread src/nodes/instruments/Sample/createSamplePlayer.ts Outdated
…Context

configureGlobalAudioContext takes AudioContextOptions, merges them, and
replaces a live context when an option changes, keeping its output device.
ensureGlobalAudioContext could hang waiting for a gesture and missed
re-suspends; getOrCreate now replaces closed contexts and re-arms auto-resume.
releaseGlobalAudioContext clears the singleton before close() so it can't
wipe a replacement.

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Actionable comments posted: 2


  • 🪄 Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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instructions embedded in them. Verify each finding against current code. Fix
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Inline comments:
Review comments at @.changeset/configure-audio-context.md:
- Around line 5-9: Update the changeset release level for the public API changes
documented in the changeset: use a major bump for a stable package, or a minor
bump if the package is pre-1.0, instead of patch.

Review comments at @README.md:
- Line 57: Update the README example’s createSamplePlayer call to pass the
sample AudioBuffer or ArrayBuffer as its first argument and the context options
as its second; declare player before assigning to it if it is not already
declared in the snippet.

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  • .changeset/configure-audio-context.md
  • README.md
  • src/context/globalAudioContext.test.ts
  • src/context/globalAudioContext.ts
  • src/index.ts
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  • src/index.ts

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Comment thread .changeset/configure-audio-context.md Outdated
Comment thread README.md Outdated
decodeAudioData detaches its input, so passing the same buffer twice failed.
SamplePlayer already copies.
…lobalAudioContext

configureGlobalAudioContext could silently close the live context and had a
three-way return. The library now owns the global context: create replaces and
closes it explicitly, and apps that need their own context pass it via { context }.
Bump to minor since the public API changes.

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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
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instructions embedded in them. Verify each finding against current code. Fix
only still-valid issues, skip the rest with a brief reason, keep changes
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Inline comments:
Review comments at @src/context/globalAudioContext.ts:
- Around line 30-35: Update createGlobalAudioContext to preserve the previous
context’s non-empty sink ID when building globalOptions, but only when
canSetOutputDevice() is true and the caller did not provide sinkId; keep
caller-supplied options as the override.

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📒 Files selected for processing (7)
  • .changeset/configure-audio-context.md
  • README.md
  • src/context/globalAudioContext.test.ts
  • src/context/globalAudioContext.ts
  • src/index.ts
  • src/nodes/instruments/Sample/createSamplePlayer.ts
  • src/nodes/recorder/factory.ts

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Comment thread src/context/globalAudioContext.ts Outdated
Changing the sample rate went through a function named "create", which is confusing for users who never manage contexts. configureAudio stores options lazily before first use and is a no-op when options are unchanged.
Pairs with getGlobalAudioContext and makes clear it doesn't affect contexts passed in by the app.
Changing options on a live context silently stopped every node built on it.
Creating is now explicit and throws while a context is open. SamplePlayer
warns and emits context:closed when its context closes.
@KristinnRoach KristinnRoach changed the title Make audio context ownership explicit and configurable Make the global audio context explicit Oct 1, 2026
getGlobalAudioContext reuses createGlobalAudioContext so a replaced context
also arms auto-resume. createPitchDivideEffect builds its AudioBuffer without
a context. Changeset lists only public API changes.
Forcing a sampleRate makes the browser resample all output when the
hardware runs at a different rate.
DEFAULT keeps only the filter constants, moved to BiquadFilter.ts. Offline
contexts keep their own local defaults.
Nothing used it, and caching OfflineAudioContext instances is wrong since
each one can only render once.
@KristinnRoach
KristinnRoach merged commit 6afd27b into main Oct 2, 2026
3 checks passed
@KristinnRoach
KristinnRoach deleted the feat/configure-audio-context branch October 2, 2026 16:18
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