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Magnus (Server-Side)

Build Status Minecraft Version Fabric Kotlin GitHub Release Modrinth Version CurseForge Version PostgreSQL Redis Trivy License

A modular, high-performance, and resilient synchronization suite for Minecraft Fabric servers. Features real-time inventory sync, cross-server chat, and global player management.

Features

Core Sync

  • Multi-Server Sync: Syncs Inventory, Ender Chest, Health, Hunger, XP, Potion Effects.
  • High Performance: Uses Redis for sub-millisecond data retrieval.
  • Persistence: Uses PostgreSQL for permanent reliable storage.
  • Fault Tolerance:
    • Circuit Breaker: Detects database failures automatically.
    • Local Fallback: Saves data to disk if the database goes down.
    • Auto-Recovery: "The Janitor" service automatically restores data when the database comes back online.

Modules

Module Description
Inventory Sync Core synchronization of inventory, ender chest, health, hunger, XP, and potion effects. Enabled by default.
Global Chat Syncs chat messages across all servers via Redis pub/sub. Raw text format for compatibility with LuckPerms, Stylist, etc.
Global Player List Maintains a global player count with heartbeat. Provides /glist command.
Session Lock Prevents concurrent logins by locking player sessions during sync. Players are held in queue until their data is safely transferred.

Security

Feature Default Description
Message Signing ✅ Enabled HMAC-SHA256 prevents message injection attacks
Auto-Generated Secret 32-byte cryptographic secret generated on first run
Replay & Drift Prevention 60 sec Messages older than 60 seconds or with timestamps >60s in the future are rejected
Payload Size Limits 64KB Prevents DoS via oversized messages
SSL/TLS Support Optional Encrypt Redis connections

Configuration

Magnus requires a PostgreSQL database and a Redis instance to function.

  1. Generate Config: Start your server once to generate the default configuration file at config/magnus.json.
  2. Edit Config: Stop the server and open config/magnus.json:
{
    "postgresUrl": "jdbc:postgresql://your-db-host:5432/magnus",
    "postgresUser": "your_user",
    "postgresPass": "your_password",
    "redisHost": "your-redis-host",
    "redisPort": 6379,
    "redisPass": null,
    "serverName": "survival",
    "enableInventorySync": true,
    "enableGlobalChat": false,
    "enableGlobalPlayerList": false,
    "enableGlobalServerState": false,
    "enableSessionLock": false,
    "enableMessageSigning": true,
    "messageSigningSecret": "auto-generated-on-first-run",
    "signatureTimestampToleranceMs": 60000,
    "redisSsl": false,
    "serverStateHeartbeatIntervalMs": 2500
}
  1. Launch: Restart your server. Magnus will automatically verify the connection and create the necessary database schema.

Important

Multi-Server Setup: Copy the messageSigningSecret from the first server to all other servers. All servers must use the same secret.

Configuration Options

Option Default Description
serverName "default" Unique identifier for this server (e.g., "survival", "lobby")
enableInventorySync true Enable inventory/player data synchronization. Disable for lobby servers.
enableGlobalChat false Enable cross-server chat synchronization
enableGlobalPlayerList false Enable global player list and /glist command
enableGlobalServerState false Publish read-only live server facts for agent tools
enableSessionLock false Enable session locking to prevent concurrent logins
enableMessageSigning true Enable HMAC message signing (recommended)
signatureTimestampToleranceMs 60000 HMAC signature timestamp tolerance in milliseconds (for message age and clock drift)
redisSsl false Enable SSL/TLS for Redis connections
serverStateHeartbeatIntervalMs 2500 Server-state heartbeat interval in milliseconds

Commands

Command Description
/glist Shows total player count and players grouped by server (requires enableGlobalPlayerList)

Development

Prerequisites

All development tasks run inside a Docker container. You don't need Java, Gradle, PostgreSQL, or Redis installed on your host.

Commands

Command Description
make build Compile and package the mod
make test Run all tests (unit + integration)
make lint Run Detekt static analysis
make shell Open a shell in the dev container
make up Start PostgreSQL and Redis for manual testing
make down Stop all services

First Run

make build

The first build downloads all dependencies (including Minecraft assets) and caches them in a persistent Docker volume. Subsequent builds are significantly faster.

Running Tests

make test

Integration tests use Testcontainers to spin up isolated PostgreSQL and Redis instances automatically.

Code Quality

make lint

This project uses Detekt for Kotlin static analysis. Configuration is in detekt.yml.

Architecture

For detailed flow diagrams and behavior documentation:

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A modular, high-performance, and resilient synchronization suite for Minecraft Fabric servers. Features real-time inventory sync, cross-server chat, and global player management.

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