Skip to content

Labels

Labels

  • accessibility

    Barrier affecting people with disabilities
  • bug

    Something isn't working
  • documentation

    Improvements or additions to documentation
  • duplicate

    This issue or pull request already exists
  • enhancement

    New feature or request
  • epic:agriculture-botany

    Epic 6: Agronomy, Botany & Organic Sustenance
  • epic:arboreal-flora

    Epic 4: Primary Overworld Silviculture & Groundcover Flora
  • epic:color-theory-palettes

    Epic 9: 16-Color Architectural & Dyed Domestic Palettes
  • epic:extradimensional

    Epic 10: Extradimensional Nether & End Realms
  • epic:items-gui

    Epic 13: 2D Handheld Item Masters, Cinematic GUI & HUD
  • epic:masonry-architecture

    Epic 8: Smelted Metallurgy, Masonry & Sandstone Architecture
  • epic:ocean-trophies

    Epic 12: Oceanic Marine Ecosystems & Mob Trophies
  • epic:particles-shaders

    Epic 14: Cinematic Vector Particles & LabPBR Shader Pipeline
  • epic:regional-timbers

    Epic 5: Regional Timbers & Arboreal Species
  • epic:stone-ores

    Epic 3: Lithosphere, Cave Strata & Mineral Ore Veins
  • epic:terrain-soils

    Epic 2: Overworld Pedosphere, Substrates & Groundcover
  • epic:toolchain-qa

    Epic 1: Build Toolchain, Packaging & QA Standards
  • epic:trial-chambers-copper

    Epic 11: 1.21 Trial Chambers & Copper Metallurgy
  • epic:utility-automation

    Epic 7: Utility Workstations, Ambient Lighting & Automation
  • good first issue

    Good for newcomers
  • help wanted

    Extra attention is needed
  • invalid

    This doesn't seem right
  • priority: P0

    Critical blocker / fundamental terrain baseline (>=50% occurrence)
  • priority: P1

    High priority / common overworld assets (15% - 49.9% occurrence)
  • priority: P2

    Medium priority / biome-specific or dyed sets (5% - 14.9% occurrence)
  • priority: P3

    Low priority / specialized or decorative (<5% occurrence)
  • question

    Further information is requested
  • type: epic

    High-level feature theme or architectural workstream
  • type: task

    Atomic (<1 hr) development task
  • wontfix

    This will not be worked on