Computer science engineer. I came in through graphics — shaders, pipelines, the habit of asking where every frame goes — and never quite left that way of thinking behind.
Rust most days. C++ and Qt/QML professionally. Games and language tooling in the evenings.
Circadiem — A trading card game played on a battlefield: deckbuilding on one side, tactical-RPG positioning on the other. Where a card lands matters as much as which card it is. Early prototyping.
T&S, Ratita's Adventure — A 2D platformer that takes its cues from TAS runs and speedrunning: movement built to be optimized, not just cleared. Currently building the tooling it'll need before the game itself.
LeekWars tooling — A small ecosystem around LeekWars: my own combat AIs, a LeekScript compiler, and offline utilities so I can iterate without waiting on the server. A few pieces stand on their own, none of it is ready end to end yet.
Rust · Bevy · wgpu · C++ · CMake · Qt/QML · GLSL/HLSL





