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7 changes: 4 additions & 3 deletions docs/developers/3d-modeling/asset-swapping/StartingOut.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,13 +14,14 @@ If Palworld isn't in the first dropdown, click the interchanging arrows symbol t
Name it `Palworld` (Or whatever you want, doesn't matter.)
Change the directory to your `Palworld` executable directory, which by default is in `C:\Program Files (x86)\Steam\steamapps\common\Palworld\`
If you cannot find it, go to your `Steam library -> Right Click -> Palworld -> Manage -> Browse local files`, copy this path to the `Directory` section.
Click `OK`

Click `OK` and go to FModel settings.
Next, open FModel settings.
Change your `Output Directory` to somewhere you'll find easily.
In the `GAME` section, change `UE Versions` to `GAME_UE5_1`.
In the `ADVANCED` section, check `Local Mapping File` and change `Mapping File Path` to the [Palworld Mapping File](https://github.com/PalworldModding/UsefulFiles/raw/refs/heads/master/Mappings.usmap) you downloaded earlier.

On the left side of the settings, click on the `Models` tab.
On the left side of the settings, click on the `Exports` or `Models` tab (depending on version of FModel
Change your `Model Export Directory` to somewhere you'll find easily.
Change `Mesh Format` to `ActorX (psk / pskx)`
Change `Texture Format` to `PNG`.
Expand All @@ -31,4 +32,4 @@ Click `OK` and restart FModel.

You can now start exploring and exporting the game files freely!
To find which file to export, go to one of these sections in the guide:
- [Exporting and modifying 3D assets (Pals, items, etc..)](ExportingModifying3DAssets.md "Exporting and modifying 3D assets (Pals, items, etc..)")
- [Exporting and modifying 3D assets (Pals, items, etc..)](ExportingModifying3DAssets.md "Exporting and modifying 3D assets (Pals, items, etc..)")