Verify Phantasmagoria 2: A Puzzle of Flesh - #711
Open
tomojira wants to merge 2 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Verifying Phantasmagoria 2 - A Puzzle of Flesh (1996) (Sierra On-Line)
Checklist
Have adequate installation instructions been provided to match any config files in the DOSZ?
I added instructions for reproducing
RESOURCE.CFG. It's needed in the DOSZ to provide paths to the CD thatINSTALL.EXEwon't create later.Have any official patches been applied, if necessary?
No official patches according to PCGamingWiki.
Is the game data in the root of the ZIP (unless game does not work that way)?
No, I moved it to root.
For games which include CD images, is there a smaller installation variant that offers the same features but needs less files?
Yes, I changed to the smallest size. I didn't notice a difference in scene transition speed with the large size.
Is the entry in the right variant file (i.e. Freeware)?
Yes.
Have digital versions (Steam, GOG) been checked for matching?
No, and I'm unable to check it myself.
Can the game benefit from using embedded data or embedded patches in the datfile?
Yes, I added embedded data to
RESOURCE.CFG.Can DoDAT build the game from the install media?
Yes, after removing 2 unnecessary BAT files.
If the game requires a yml in the DOSZ, has it been added to the yml folder in the repo?
Not applicable.
Are there .PIF or .ICO or Win32 .EXE files that could be excluded?
No.
Do the file timestamps match the installation media?
Yes.
Does the DOSZ run standalone?
Yes.
For CD games, can the game be set up to run without a CD mounted?
No, not without merging/modifying files.
Can the game benefit from using CHDtoOGG?
There are no audio tracks.
Is the game creating a swap file in the .pure.zip that could be avoided by increasing memory size? Or is it creating other bloated files that could be prevented by adding them in the DOSZ?
No.
Does the DOSC contain problematic data (i.e. copyright issue)?
No.
Does the DOSC have copy protection removed, if possible?
There is no copy protection.
Is the game running at the correct speed? Is CPU year specified?
No CPU setting was specified. I added
cpu_max_year: 1996.Is the DOSC auto-running and skipping past any obstructions? Is it updated to use WAITMODECHANGE if possible?
Yes, but it wasn't updated for WAITCHANGEMODE yet, so I changed to that.
Does the game have MT-32 support? If so, is it correctly using MT-32 (old) or CM-32L (new), going by the Vogons Wiki?
No.
Does the game have General MIDI support?
No.
Is the game set up to run with the best quality graphics options by default?
Not applicable. (unfortunately there are no improved movie settings like the first game)
For certain old games only - are the graphics/audio improved by specifying video_card: pcjr, tandy, or generic_cga?
Not applicable.
Does the game have a mouse cursor that benefits from enabling input_directmouse?
It doesn't seem needed here.
Does a game with separate episodes/executables have the options named and ordered properly in the DOSZ? Do they use the run_utility feature?
Not applicable.
Does the game share saves with a sequel, expansion, etc? If so, is it updated to use the .savename feature?
Not applicable.
Summary of changes
RESOURCE.CFGto DOSZ with embedded datacpu_max_year: 1996Unmentioned in the checklist: