Can we remove the HSB shading at the end of the progression? ` if( timeSeconds >= lastTime - 1.0 || lastTime <= 0.0){ gl_FragColor = vec4( hsv2rgb( vec3(floor(rat)/24.0,1.0,0.5 ) ), 0.8);`
Can we remove the HSB shading at the end of the progression?
if( timeSeconds >= lastTime - 1.0 || lastTime <= 0.0){ gl_FragColor = vec4( hsv2rgb( vec3(floor(rat)/24.0,1.0,0.5 ) ), 0.8);