Skip to content

Remove HSB shader at the end of the progression #2

Description

@stephenguerin

Can we remove the HSB shading at the end of the progression?

if( timeSeconds >= lastTime - 1.0 || lastTime <= 0.0){ gl_FragColor = vec4( hsv2rgb( vec3(floor(rat)/24.0,1.0,0.5 ) ), 0.8);

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions