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Groundwork support to export shaders - #12

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AndrewRayCode merged 1 commit into
mainfrom
three-export
Aug 16, 2026
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Groundwork support to export shaders#12
AndrewRayCode merged 1 commit into
mainfrom
three-export

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Adds a FrogMaterial, and engineNodeProperties, and makes filling for engine nodes a no-op, but it does still parse the megashader, to dedupe uniforms in user-land GLSL.

@AndrewRayCode
AndrewRayCode force-pushed the three-export branch 8 times, most recently from 6f5e336 to 4cbf093 Compare August 16, 2026 22:02
Adds a FrogMaterial, and  engineNodeProperties, and makes filling for
engine nodes a no-op, but it does still parse the megashader, to dedupe
uniforms in user-land GLSL.
@AndrewRayCode AndrewRayCode changed the title Adding ability to export shaders Groundwork support to export shaders Aug 16, 2026
@AndrewRayCode
AndrewRayCode merged commit ca4b0e3 into main Aug 16, 2026
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