Conversation
Vauff
commented
Aug 25, 2026
Contributor
- Removed redundant IsHearingClient gamedata
- Ignored targetname player events in ButtonWatch that could display when Use was automatically triggered
- Updated action versions
- Switched to a lower severity for a common warning log
- Updated SDK
- Fixed unparented beams/lasers hitting infinite loops on spawn
- Added custom ConVar whitelist system (Add custom ConVar whitelist & cfg parser systems #456)
- Added custom cfg parser system (Add custom ConVar whitelist & cfg parser systems #456)
- Fixed nomination player limits only being checked once
- Added minimal player count caching, sometimes we call that function a lot of times
- Propagated all HTTP API error states
- Added optional timeout config to HTTP API
- Added CCheckTransmitInfoExtended
- Fixed hide crash (missing client entity)
- Removed explicit weapon hiding, no longer needed to prevent desync after the hide crash fix
- Fixed user prefs not loading when a player authenticates early
- Replaced some gamedata lookups with VScript function bindings (Replace some gamedata lookups with VScript function bindings #459)
- Migrated to build containers
- Started SteamRT4 builds
- Updated VS solution to Visual Studio 2026
- Fixed different command capitalization bypassing the chat command hook
- Fixed possible null dereference on ZEPlayer in chat command hook
- Fixed chat messages from not fully ingame players sometimes being treated as console messages
- Added EntWatch clantag colours (EntWatch clantag colours #462)
- Updated signatures for 2026-08-24 CS2 update
- Added AI usage guidelines for contributions
- Fixed EntWatch score reset bug
- Updated idle manager criteria to be more strict, fixes players being marked active during round changes
- Added option to bypass map cooldowns with low player counts (Add low population features to Map Vote System #461)
These could also be detected by ButtonWatch because they fire Use/OnPressed
* Finish ConVar whitelist system by hooking into Valve's * Add custom cfg parser to bypass ConVar whitelist Because Valve can't do it * Small tweaks
Even though all the GenerateRequest error states are deterministic, they can still help avoid silent failures during dev
This feature is now redundant, since the hide crash fix also fixed entities parented to hidden entities desyncing
* Replace some gamedata lookups with VScript function bindings * Fix function pointer conversion * Resolve Teleport and VScript bindings during plugin initialization * Remove redundant checks * Revert Teleport + formatter run --------- Co-authored-by: Vauff <mctehkitti@gmail.com>
- Fixed different command capitalization bypassing the chat command hook - Fixed possible null dereference on ZEPlayer in chat command hook - Fixed chat messages from not fully ingame players sometimes being treated as console messages
* Add low population features to Map Vote System * simplify a bit + cvar changes * fix pending cooldowns not being properly reset --------- Co-authored-by: Vauff <mctehkitti@gmail.com>
Vauff
enabled auto-merge (rebase)
August 25, 2026 20:08
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.