feat: log lock state changes from other plugins - #17
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Add CoreProtectAPI.logLockChange(user, location, lockState, staffOverride) and bump the API version to 14. A lock change is stored as an ordinary interaction row under the real player name, with the new state in the row's block metadata, so rollback, purge and u:<player> lookups treat it like any other click. Lookups and the block inspector show these rows as "Steve set chest lock to Private." or, for staff overrides, "Admin set chest lock to Public (staff override)." Left-click inspection of a block now includes its lock changes; plain clicks stay out of block history because they have no metadata. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (2)
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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughThe API now queues lock changes with metadata for persistence. Block and standard lookup paths parse that metadata and display the lock state with a regular or staff-override message. ChangesLock Change Logging and Lookup
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant CoreProtectAPI
participant Queue
participant Process
participant LockChangeProcess
participant PlayerInteractLogger
CoreProtectAPI->>Queue: Queue lock-change record
Process->>LockChangeProcess: Dispatch LOCK_CHANGE record
LockChangeProcess->>PlayerInteractLogger: Log validated lock change
PlayerInteractLogger->>PlayerInteractLogger: Insert lock-change metadata
Merge Risk: ⚪ Minimal · up to Lock-change logging and lookup have no confirmed merge-blocking issue in the inspected paths. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to The new audit records rely on other plugins to supply accurate player and staff-override information. The API can also report that a record was queued when logging has stopped, so these records should not yet be treated as a guaranteed account of lock changes. Retained concerns
Security review detailsSecurity Blast Radius
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✅ Passed checks (4 passed)
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🧪 Generate unit tests (beta)
A rabbit logs a lock-state change, Comment |
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Inline comments:
In @src/main/java/net/tfminecraft/coreprotect/CoreProtectAPI.java:
- Around line 531-532: Update queueLockChange to return the publication result
from Queue.queueStandardData instead of discarding it, then have logLockChange
propagate that result rather than returning true. Preserve the existing
lock-change arguments and success behavior when the row is queued.
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Configuration used: Organization UI
Review profile: CHILL
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Run ID: f747a9f0-b328-4d45-8961-fb18a249410a
📒 Files selected for processing (11)
lang/en.ymlsrc/main/java/net/tfminecraft/coreprotect/CoreProtectAPI.javasrc/main/java/net/tfminecraft/coreprotect/command/lookup/StandardLookupThread.javasrc/main/java/net/tfminecraft/coreprotect/consumer/Queue.javasrc/main/java/net/tfminecraft/coreprotect/consumer/process/LockChangeProcess.javasrc/main/java/net/tfminecraft/coreprotect/consumer/process/Process.javasrc/main/java/net/tfminecraft/coreprotect/database/logger/PlayerInteractLogger.javasrc/main/java/net/tfminecraft/coreprotect/database/lookup/BlockLookup.javasrc/main/java/net/tfminecraft/coreprotect/language/Language.javasrc/main/java/net/tfminecraft/coreprotect/language/Phrase.javasrc/main/java/net/tfminecraft/coreprotect/model/action/LockChange.java
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Summary
logLockChange(String user, Location location, String lockState, boolean staffOverride); API version 13 → 14.[coreprotect:lock, state, staffOverride]in the row'smeta. Rollback already skips interactions, purge treats them like clicks, andu:<player>finds them./co lookupand the left-click block inspector render these rows asSteve set chest lock to Private.orAdmin set chest lock to Public (staff override).action=2 AND meta IS NOT NULL). Plain clicks have no metadata, so block history is otherwise unchanged.LOOKUP_LOCK_CHANGEandLOOKUP_LOCK_CHANGE_STAFF(English default; other languages fall back to it).Thievery will call this when a player cycles a container, display or furniture lock.
Test plan
There is no test suite in this repo, so I checked it on a local Paper 1.21.10 server with a small test plugin calling the API and a protocol bot as the player:
/co lookup u:Steve,/co lookup a:click r:10and/co l 1:10all show the new lines; a plainlogInteractionstill reads "clicked chest" and stays out of the inspector1.00/d ago/co rollback u:Steve,Admin t:2d r:10modifies 0 blocks and the lock entries remainu:Adminlookup render the same lineslogLockChangereturns false)🤖 Generated with Claude Code
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