Live status cards (animated, 960x276, updated every 5 minutes):
Enhanced Internal Graphics:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/badges/internal-graphics.gif[/img]
Lod-Fix:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/badges/lod-fix.gif[/img]
Older small badges (still updated when a status changes):
Badges for the Nexus Mods pages:
Enhanced Internal Graphics:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/main/status.png[/img]
Lod-Fix:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/main/lodfix.png[/img]
- Every 5 minutes, GitHub Actions checks Crimson Desert's Steam build.
If the game updated since a mod was last tested, it switches to its
on_patchstatus in state.json: Enhanced Internal Graphics -> yellow "Game updated - untested"; LOD-Fix -> red "Broken - fix in progress" (LOD-Fix always breaks on a patch because it depends on the game .exe memory layout). - To set a status: Actions -> Mod status -> Run workflow, pick the mod, then:
working: green, "Working as of "broken: red, "Broken since - fix in progress"wip: blue, "Being worked on"
Badges are drawn by scripts/render.py with the Furore font (fonts/Furore.otf, free for commercial use).