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Crimson Desert mod status badges

Live status cards (animated, 960x276, updated every 5 minutes):

Enhanced Internal Graphics:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/badges/internal-graphics.gif[/img]

Lod-Fix:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/badges/lod-fix.gif[/img]

Older small badges (still updated when a status changes):

Badges for the Nexus Mods pages:

Enhanced Internal Graphics:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/main/status.png[/img]

Lod-Fix:
[img]https://raw.githubusercontent.com/V4XI5/Mod-status/main/lodfix.png[/img]

How it works

  • Every 5 minutes, GitHub Actions checks Crimson Desert's Steam build. If the game updated since a mod was last tested, it switches to its on_patch status in state.json: Enhanced Internal Graphics -> yellow "Game updated - untested"; LOD-Fix -> red "Broken - fix in progress" (LOD-Fix always breaks on a patch because it depends on the game .exe memory layout).
  • To set a status: Actions -> Mod status -> Run workflow, pick the mod, then:
    • working: green, "Working as of "
    • broken: red, "Broken since - fix in progress"
    • wip: blue, "Being worked on"

Badges are drawn by scripts/render.py with the Furore font (fonts/Furore.otf, free for commercial use).

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Live ticker on functioning mods

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