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- Status: Open.#681 In Weisl/simple_collider;
Decimate Ratio drag direction inverted vs. Shrink/Inflate; unify per-field drag config
bugSomething isn't workingSomething isn't workingMinor Prioit's a bug but not affecting the experience or causing many issues.it's a bug but not affecting the experience or causing many issues.Status: Open.#680 In Weisl/simple_collider;Character collision: generate capsules per vertex/weight group
enhancementNew feature or requestNew feature or requestStatus: Open.#678 In Weisl/simple_collider;Support collider generation for Empties with Geometry Nodes geometry (Blender 5.2+)
enhancementNew feature or requestNew feature or requestStatus: Open.Validation: collider volume vs. source-mesh volume sanity check
enhancementNew feature or requestNew feature or requestStatus: Open.#671 In Weisl/simple_collider;Validation: flag Full-Mesh/Remesh collider combined with rigid-body tag
enhancementNew feature or requestNew feature or requestStatus: Open.#670 In Weisl/simple_collider;Add a Trigger/solid naming tag for colliders
enhancementNew feature or requestNew feature or requestStatus: Open.#669 In Weisl/simple_collider;Join existing separate collider objects into one compound mesh collider
enhancementNew feature or requestNew feature or requestquestionFurther information is requestedFurther information is requestedStatus: Open.#668 In Weisl/simple_collider;Generate collision shapes from vertex group weights (rigged/character meshes)
enhancementNew feature or requestNew feature or requestStatus: Open.#667 In Weisl/simple_collider;Validation: check convex-hull vertex count per collider (engine budget check)
enhancementNew feature or requestNew feature or requestStatus: Open.#666 In Weisl/simple_collider;- Status: Open.#665 In Weisl/simple_collider;
- Status: Open.