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Dealing with anonymous structs/unions #42

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306e980

                    std::string cName{""};
                    if (dieName != nullptr)
                    {
                        cName = dieName;
                    }
                    else
                    {
                        logger.logWarning("Symbol does not have a name. This usually means an anonymous struct or union.");
                    }

A possible solution for this would be creating a random name on the fly, but have to think about the tradeoffs of doing that...

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