Software Engineer focused on Rust, native applications, audio software, graphics, and web technologies.
I enjoy building things from the ground up โ from native UI frameworks and real-time audio engines to desktop applications, developer tools, and backend infrastructure.
- Rust: Native applications, systems programming, CLI tools, audio DSP, and graphics
- Native UI & Graphics: WGPU, Direct3D, custom rendering engines, and native platform integration
- Audio Software: Real-time DSP, DAW architecture, VST3 / CLAP plug-ins, and audio engines
- Desktop Cross-Platform: Native UI, CEF (Chromium Embedded Framework), and React integration
- C++: Native applications, Qt, low-level systems, and JUCE audio plug-ins
- C# / .NET: Desktop applications and the .NET ecosystem
- Go: Backend services, APIs, and server infrastructure
- Python: General-purpose development, tooling, research, and Qt applications
| Project | Description | Status |
|---|---|---|
| SphereKit | A modern cross-platform native UI and graphics framework written in Rust, with React integration. | ๐ง Dev |
| Sako.js | A fast, memory-efficient JavaScript runtime powered by V8 and Rust. | ๐ง Dev |
| Futureboard Studio | A cross-platform digital audio workstation powered by Rust DSP, native UI, and professional plug-in hosting. | ๐ง Dev |
| Trash Browser | A privacy-focused browser with built-in ad, tracker, and scam protection. | ๐ง Dev |
- Rust & Systems Programming
- Digital Audio & Real-Time DSP
- Native UI & GPU Rendering
- Audio Plug-in Architecture
- Web & Native Integration
- Linux & Cross-Platform Development
- Neural Audio Processing
- Developer Tools & Frameworks




