I'm a software developer and designer passionate about building interactive software, engaging gameplay mechanics, and quantitative algorithmic systems. As a Computer Programming graduate currently studying Digital Game Design, I enjoy bridging the gap between technical programming and creative 3D workflows.
- ๐ฎ Game Development: Programming core gameplay mechanics, character controllers, user interfaces, and interactive systems using C#, Unity, and MonoGame.
- ๐ Algorithmic Trading & Automation: Developing quantitative trading bots, financial market scanners, and conducting historical backtests using Python.
- ๐จ 3D Asset Pipeline: Experienced in 3D modeling, rigging, and animation workflows with Autodesk Maya to create optimized assets for real-time game engines.
- ๐ก Core Interests: Building robust software architectures, optimizing hybrid trading algorithms, and developing interactive end-to-end projects.
- Agentic Vault โ An open-source Obsidian plugin for automated Git sync and Issue-Driven Development (IDD) workflows using GitHub APIs. (Part of GitHub Developer Program)
- Sprite Packer Web โ A fast, browser-based web tool for game developers to instantly pack scattered PNGs into optimized sprite sheets and JSON data.
- Portfolio AI โ A lightweight, open-source Telegram bot for tracking global stocks and TEFAS mutual funds with AI insights.
- Coffin Clash โ A local 2-player combat and wave-defense game with tight mechanics.
- TLOU Simulation โ A Machinations-based survival/crafting simulation comparing three player skill profiles under identical resource scarcity and combat pressure.
- Email: kbarbaros@hotmail.com
- LinkedIn: LinkedIn Profile


