refactor: QML GUI stack [Part 4] -> More UI components - #2608
RobBuchananCompPhys wants to merge 16 commits into
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trisyoungs
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Some minor comments and suggestions. I haven't performed a live test of the code at this point - that will be my job for next week!
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Just a general comment here. Another issue I have been thinking about is how we handle forcefields in the new UI. I am tempted at this point to have each forcefield represented by a Node of its own, so there is no need for a central list / store of the available Forcefield objects. This means that there can be less strict adherence to using the Forcefield class to implement a forcefield, which sounds odd to say, but one special type of forcefield we definitely need is one which takes the current molecule geometry (bonds, angles at least) and applies some sensible force constants to it. This doesn't fit well in within the Forcefield class, but it could be implemented however we like if we just have a Node for it.
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