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feat(nav): renderoni/nav — tiled grid A*, expedition router, spatial hash
CI
#51:
Pull request
#41
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cmaycumber
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cmaycumber:feat/nav
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feat(terrain): renderoni/terrain — tiled heightfield cache and streamed LOD mesh
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#50:
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#40
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feat(core): world providers for game-owned simulations, and optional physics
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#49:
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#39
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cmaycumber
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feat(prng): order-independent derived streams and distribution helpers
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#48:
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#38
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fix(input): export ActionRegistry
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#47:
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#37
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fix(ci): fix typecheck errors and remove circular renderoni self-depe…
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fix(ci): fix typecheck errors and remove circular renderoni self-depe…
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feat(alpendrop): increase magnetic suction radius and keep armed when…
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feat(alpendrop): increase magnetic suction radius and keep armed when…
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fix(demo): center and wrap controls banner without overflow clipping
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fix(demo): center and wrap controls banner without overflow clipping
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fix(demo): use margin auto centering for controls banner to prevent t…
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fix(demo): use margin auto centering for controls banner to prevent t…
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feat(demo): add temporary floating controls banner on game start
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feat(demo): add temporary floating controls banner on game start
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feat(demo): add AlpenDrop as #1 flagship demo, remove skyward-courier…
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feat(demo): add AlpenDrop as #1 flagship demo, remove skyward-courier…
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ci: ensure build step runs before tests step in aggregate release gate
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#40:
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ci: ensure build step runs before tests step in aggregate release gate
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Publish to npm
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ci: ensure build runs before tests in CI and publish workflows
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ci: ensure build runs before tests in CI and publish workflows
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Renderoni 1.0.0
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release: Renderoni 1.0.0
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release: Renderoni 1.0.0
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