Welcome to the public repository for Chef Adventure, a personal RPG Maker MZ project of mine.
🚧This documentation is a work in progress🚧
Chef Adventure has been a pet project of mine for a long while across the different iterations of RPG Maker, with this
current version being built in RPG Maker MZ.
In previous version of this project, the source of all my plugins were stored within this game project. That has since changed, and now lives in another of mine repos:
If you want to grab the latest version of a plugin, I'd encourage visiting over there. The project/js/plugins/
directory holds all the compiled plugins, each carrying its usage instructions in its own @help block. They're
sorted into a folder per plugin family rather than sitting in one flat pile, so J-Base lives under base/:
https://github.com/je-can-code/rmmz-plugins/blob/main/project/js/plugins/base/J-Base.js
There's also a notetag reference over there, which is the one flat list of every notetag across the whole ecosystem.
You'll need NW.js (the SDK build, if you want DevTools). Then from the repo root:
./debug.shThat launches the game in playtest mode. The script uses nw from your PATH, or you can point the NWJS_EXE
environment variable at the binary if you keep it somewhere else:
export NWJS_EXE="$HOME/.local/bin/nw"Fair warning: the script sends all output to /dev/null and backgrounds itself, so if the game fails to boot you get
a silent no-op rather than an error. When something's wrong, run nw ./chef-adventure/ "test" directly and read what
it prints.