I'm a Multimedia Engineer with a passion for game development and systems programming. I've built a video game entirely from scratch in Assembly language, as well as a game in C++ from the ground up, complete with a custom 3D graphics engine. I also developed my own 2D graphics engine from scratch using C++, OpenGL, and GLFW. Alongside this low-level work, I have 3 years of experience building personal projects and game jam entries in Unity. I'm currently working at an indie studio, collaborating with a small team on an upcoming video game.
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juliosalag.github.io
juliosalag.github.io Public🎮 Game Developer Portfolio website using HTML, CSS and JavaScript
HTML
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darkmoon-engine
darkmoon-engine PublicA custom graphics engine made from scratch in C++ and OpenGL, for game development
C
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ABPMultimediaUA/kaiwagames
ABPMultimediaUA/kaiwagames Public[ABPCE23] Proyecto de Videojuegos del grupo Kaiwa Games de ABP 2023/24
C++ 1
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ABPMultimediaUA/kaiwagames_z80-0
ABPMultimediaUA/kaiwagames_z80-0 Public[V123] Repositorio de Amstrad del Grupo Kaiwa Games (0)
Makefile
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local-comic-reader
local-comic-reader PublicSelf-hosted comic book (CBR/CBZ) reading server. Lightweight web UI with built-in reader, cached covers and persistent reading progress, run your own comics library without relying on external serv…
JavaScript
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