I am a Brazilian developer working on backend systems, automation, and game reverse engineering. I enjoy figuring out how things work, rebuilding them in C, and turning inside jokes into fully functional projects. I have a bit of a silly sense of humor, which means if an idea makes me laugh, there is a 90% chance I will build an API for it.
- Languages: C, Python, PHP, JavaScript
- Backend: Laravel, Hyperf, APIs
- Reverse Engineering: Ghidra, MIPS assembly, PlayStation game internals
- Tooling & Verification: Python automation, compiler experiments, byte-for-byte matching
- AI & Automation: LLMs, Ollama
- IoT: Raspberry Pi, ESP32, and other single-board computers
- dw3-decomp-expanded — A matching C decompilation of Digimon World 2003 / Digimon World 3 (PAL,
SLES-03936). 407 matching C functions across the four card game overlays compile back to the original PAL bytes with both the public and PsyQ toolchains. A new PAL review expanded the inventory to 435 functions (28 pending), reopening the Card Cage milestone. Sources, build recipes, and the v0.2.0 verification certificate are public. Work on the rest of the game continues.
- quick-cam-preview - A lightweight tool designed for quick camera testing and previews.
- CatsAPI - Because the internet always needs more cat data.
- Fiat Uno - Dedicated to the undisputed king of Brazilian roads (with or without the ladder on top).
- Reverse engineering and matching decompilation of PlayStation games
- Low-level C, MIPS assembly, and compiler behavior
- Binary analysis and reproducible byte-level verification
- Advanced implementations and integrations with Ollama


