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[Debug Info] Work graph node input/output objects have no usable debug info
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8758 In microsoft/DirectXShaderCompiler;[SM6.10] LinAlg execution tests: wave size, ColumnMajor and uniform-expectation coverage gaps
testTest issues or more test coverage neededTest issues or more test coverage neededStatus: Open.#8756 In microsoft/DirectXShaderCompiler;[Debug info] Mesh shader
vertices[]/primitives[]/indices[]: missing or wrongly-offset debug infobugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8754 In microsoft/DirectXShaderCompiler;[Debug info] TraceRay payload: no
dbg.declareon the payload alloca, stale field values after the callbugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8753 In microsoft/DirectXShaderCompiler;[Debug info] Base sub-object of a derived variable is described with an empty
!DIExpression()bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8751 In microsoft/DirectXShaderCompiler;[Feature Request][Debug info] Globals lowered to
global.<name>locals should link to their declaring scopeenhancementFeature suggestionFeature suggestionneeds-triageAwaiting triageAwaiting triageStatus: Open.#8750 In microsoft/DirectXShaderCompiler;[Debug info] Unbounded resource array is described as
DISubrange(count: 1)bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8748 In microsoft/DirectXShaderCompiler;[Debug info] Only the first four elements of a matrix loaded from a buffer get debug values
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8747 In microsoft/DirectXShaderCompiler;[Debug info]
discardhas slightly wrong debug locationbugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8746 In microsoft/DirectXShaderCompiler;- Status: Open.#8741 In microsoft/DirectXShaderCompiler;
[SPIR-V] DXC SPIR-V test fail with the latest spir-v tools
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triagespirvWork related to SPIR-VWork related to SPIR-VStatus: Open.#8740 In microsoft/DirectXShaderCompiler;Atomics on RWTexture2DMS result in silent UB or ICE
bugBug, regression, crashBug, regression, crashneeds-triageAwaiting triageAwaiting triageStatus: Open.#8737 In microsoft/DirectXShaderCompiler;