I'm Moises Sanabria β an AI Engineer, Creative Technologist, and interdisciplinary artist from π»πͺ Venezuela based in ποΈ Miami.
I build intelligent systems that connect AI agents, software, data, creative tools, and physical environments.
My work spans production AI systems, generative media, institutional infrastructure, interactive installations, and forward-deployed engineering. Iβm especially interested in the full path from model β interface β infrastructure β deployment β human adoption.
Previously, I helped build generative storytelling systems at Lore Machine. Today, Iβm developing agentic workflows, creative infrastructure, and technical systems for organizations, artists, and new forms of cultural production.
const build = async (problem) => { const context = await observe(problem); const constraints = map(context); let prototype = await make(constraints);
while (!prototype.isUseful()) { prototype = await iterate(prototype); }
return deploy(prototype, { humans: true, documentation: true, poeticComputation: true, }); };
What I build
|
π€ AI Systems Agents MCP + tool use RAG + retrieval Evals + observability Multimodal workflows Human-in-the-loop systems |
π§© Forward-Deployed Systems Technical discovery Organizational workflows Rapid prototyping Deployment + enablement Client-facing implementation Physical + institutional systems |
ποΈ Creative Technology Generative media Interactive interfaces Three.js / WebGL / WebGPU TouchDesigner Physical computing Experimental software |
I work across the full path from model β agent β API β product β data β infrastructure β physical environment β people.
Selected systems
β PRODUCTION / FIELD WORK Β Β β ACTIVE Β Β β RESEARCH / REFERENCE IMPLEMENTATION
β agentic-ops
An auditable multi-tool agent runtime for organizational workflows.
A public reference implementation for multi-step AI systems that can plan, retrieve context, use tools, respect permissions, request human approval, execute actions, and evaluate their own operational behavior.
Python TypeScript FastAPI Next.js MCP RAG Postgres pgvector Docker Evals HITL
Instruction β Planner β Agent Runtime β MCP / Tools β Retrieval + Memory β Human Approval β Execution β Evaluation
Current focus: tool orchestration, structured outputs, retrieval, approval boundaries, auditability, and evaluation.
β Lore Machine
Generative storytelling infrastructure for turning narrative inputs into multimodal creative outputs.
My work there helped shape how I think about AI product systems: prompt architecture, multimodal workflows, production interfaces, iterative model behavior, and the orchestration required to make generative systems useful to actual creators.
Generative AI Multimodal Systems Prompt Architecture Product Engineering Creative Tools
Visit Lore Machine β
β SmartSigns
Distributed digital-signage infrastructure for cultural and artist environments.
A field-deployed system connecting web software to Raspberry Pi devices, kiosk-mode browsers, physical displays, remote configuration, and the operational realities of maintaining technology outside a developer laptop.
Raspberry Pi Linux Chromium Kiosk Systems Web Infrastructure Device Operations
Admin / Content β Web Infrastructure β Device Registry β Raspberry Pi β Chromium Kiosk β Physical Display
β AI24 Control Room
Programming and operational infrastructure for an AI-native media network.
A system for organizing artists, media assets, playlists, programming, schedules, distribution, and eventually analytics across a continuously evolving creative network.
Next.js TypeScript Postgres Automation Media Pipelines Scheduling Streaming
Content Sources β Ingestion β Editorial Layer β Programming β Scheduling β Distribution β Analytics
β Creative AI
AI-assisted creative production across art, interfaces, client work, and generative media.
I use AI as more than a generation endpoint: as a production system, interface material, creative collaborator, automation layer, and cultural object.
Current work includes projects such as ArtLikes, artist/client web systems, generative image and video workflows, and experimental interfaces.
Creative Direction Generative Media AI Workflows Interactive Design Web Production
Currently building β agentic-ops
This is the current technical flagship: one small, real system designed to make modern AI engineering practices inspectable rather than simply listed on a rΓ©sumΓ©.
β Multi-step orchestration β Structured tool interfaces β MCP server + client β Retrieval / organizational knowledge β Human approval gates β Evaluation suite β Public replayable demo β Production deployment
What it is designed to prove
Capability
Evidence
Agent orchestration
Multi-step stateful workflows
MCP + tool use
Explicit tool schemas and execution
RAG
Retrieval over organizational knowledge
Human-in-the-loop
Approval boundaries for consequential actions
Evals
Behavioral regression and tool-selection tests
Python
Agent runtime + API
TypeScript
User-facing control interface
FastAPI
Service layer
Postgres / pgvector
Persistence + retrieval
Docker
Reproducible runtime
CI/CD
Automated lint, tests, and build
Observability
Run timeline, errors, cost, and tool traces
The goal is not another chatbot. The goal is an auditable system that does useful work across multiple tools while keeping humans in control.
Production + field experience
Iβm particularly interested in engineering where the technical system is only one part of the problem.
DISCOVER β MAP β PROTOTYPE β DEPLOY β ENABLE β MEASURE β ITERATE
Lore Machine
AI product engineering and generative storytelling systems.
Oolite Arts
Creative technology infrastructure, digital fabrication, artist enablement, workshops, and technical systems operating inside a cultural institution.
Bakehouse Art Complex / SmartSigns
Physical deployment, Raspberry Pi infrastructure, kiosk systems, artist-facing technology, and operational implementation.
Independent + client work
Creative AI production, interactive websites, generative workflows, technical consulting, implementation, and translating technical capabilities for non-technical collaborators.
This is the part of engineering I enjoy most: entering an ambiguous environment, understanding its people and constraints, building something useful, and making sure the system can actually be operated after the prototype works.
Technical capabilities
| π€ AI Systems | π» Software Engineering |
|
Agents Β· MCP Β· Tool Use
RAG Β· Vector Search Structured Outputs Β· Evals Multimodal AI Β· HITL |
TypeScript Β· React Β· Next.js
Python Β· FastAPI Β· Node APIs Β· Realtime Systems Authentication Β· Interfaces |
| ποΈ Data + Infrastructure | ποΈ Creative Computing |
|
SQL Β· Postgres Β· Data Modeling
ETL Β· Analytics Β· Warehousing Docker Β· Linux Β· CI/CD Cloud Β· GitHub Actions |
Three.js Β· WebGL Β· WebGPU
TouchDesigner Β· ComfyUI Raspberry Pi Β· Physical Computing Generative Media Β· Interactive Systems |
Evidence over self-rating
Iβm trying to make every major technical claim on this profile traceable to something inspectable:
SKILL β REPOSITORY β WORKING SYSTEM β ARCHITECTURE β CASE STUDY β DEMO / SCREENSHOT
Rather than collecting isolated demo repos, Iβm building a smaller set of systems where each project proves multiple adjacent capabilities.
Current evidence map
Capability
Primary proof
Agent orchestration
agentic-ops
MCP / tool use
agentic-ops
RAG / retrieval
agentic-ops
Evals / observability
agentic-ops
Multimodal AI
Lore Machine + public reference work
Full-stack product engineering
AI24 + moises.tech
Linux / field deployment
SmartSigns
Raspberry Pi
SmartSigns
Data architecture
Data platform work + prior production experience
Creative AI
Lore Machine + ArtLikes + client work
Creative computing
Interactive / installation work
Forward-deployed engineering
Oolite + Bakehouse + client implementations
How I think about engineering
I don't see software as separate from the environment where it operates.
A production system can include:
models + agents + interfaces + APIs + databases + permissions + people + hardware + physical space + documentation + training
The interesting engineering problem is often not making any one component work.
It's making the whole system legible, reliable, maintainable, useful, and adaptable to the people operating it.
That is why Iβm especially interested in AI engineering, forward-deployed engineering, creative technology, and technical infrastructure.
Poetic computation
My engineering practice grew alongside an artistic practice centered on poetic computation β using software not only to automate tasks, but to expose new relationships between technology, culture, attention, humor, labor, and everyday life.
Sometimes that results in software.
Sometimes it becomes an installation, an image, a physical object, a workflow, a website, a tool for another artist, or infrastructure inside an organization.
The medium changes. The underlying question is often the same:
What happens when computation becomes part of the material itself?
What I can help build
Agentic AI products with real tool use and operational guardrails
Forward-deployed AI implementations inside organizations
AI-enabled workflows for technical and non-technical teams
Multimodal creative systems for images, video, narrative, and media
Full-stack AI products from interface to API to persistence
Data + AI infrastructure connecting models to useful organizational context
Interactive and physical computing systems that leave the browser
Creative technology prototypes where software, art, media, and hardware overlap
I'm particularly interested in roles around AI Engineering, Forward-Deployed Engineering, Creative Technology, AI Solutions Architecture, and Technical / Creative Innovation.
π GitHub activity
π Find more of my work
π moises.techπΌ LinkedInπ» GitHubπ« m@moises.tech
Art Γ AI Γ Infrastructure Γ Poetic Computation
I build technology, artworks, interfaces, and systems for a world where software increasingly participates in how culture, organizations, and everyday life operate.






