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Extraction and repacking code for the file formats of RFG

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RfgTools++

Code for interacting the file formats of the PC versions of Red Faction Guerrilla. This is actively used by Nanoforge. Special thanks to Gibbed who originally reverse engineered the packfile, texture, vint_doc, and asm_pc formats.

Formats

The table below lists each format used by RFG and how much this library supports them. Extensions prepended with an asterisk * are stored by the game as two files known as the cpu file and gpu file. For example, for static meshes .csmesh_pc is the cpu file extension and .gsmesh_pc is the gpu file extension.

Format Extension(s) Read Write
Packfile vpp_pc, str2_pc ✔️ ✔️
Streaming index asm_pc ✔️ ✔️
Texture *cpeg_pc, *cvbm_pc ✔️ ✔️
Static mesh *csmesh_pc ✔️ ❌
Character mesh *ccmesh_pc ✔️ ❌
Map zone rfgzone_pc, layer_pc ✔️ ❌
Vehicle mesh *ccar_pc ❌ ❌
Animation anim_pc ❌ ❌
Rig rig_pc ❌ ❌
Destructible object *cchk_pc ❌ ❌
Visual effect *cefct_pc ❌ ❌
Foliage mesh cfmesh_pc ❌ ❌
Terrain clutter mesh *cstch ❌ ❌
Terrain zone *cterrain_pc ✔️ ❌
Terrain subzone *ctmesh_pc ✔️ ❌
Fullscreen map data fsmib ❌ ❌
Shader fxo_kg ❌ ❌
Steam localization strings le_strings ❌ ❌
Localization strings rfglocatext ✔️ ❌
Render material mat_pc ❌ ❌
Animation Morph morph_pc ❌ ❌
UI vint_doc ❌ ❌
Cloth sim sim_pc ❌ ❌
Sound config xgs_pc ❌ ❌
Soundbank xsb_pc ❌ ❌
Wavebank xwb_pc ❌ ❌
Audio categories aud_pc ❌ ❌
Font vf3_pc ❌ ❌
? vfdvp_pc ❌ ❌
? rfgvp_pc ❌ ❌

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