Fix black lines in dynamic render - #247
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Dynamic rendering often shows one row of black pixels at tile boundaries, as outlined in #228. The main issue is that
ImageProcessor.getPixelInterpolatedhas a hard cutoff at[0, width-1) x [0, height-1). Whenever a pixel is outside that interval, it's set to 0. Due to floating point errors and how pixels are treated in render, often the rightmost column / bottom row would be mapped to the interval[width-1, width)/[height-1, height), respectively, triggering the cutoff.This PR fixes the issue by clamping the
x, yvalues to the valid range. It also updates the tests to the new mapping, and mostly reverts changes introduced in an earlier attempt at fixing this (#223, which fixed the floating point issues, but not the larger gap due to finite pixel size). The performance cost of having the additional clamp was benchmarked to be about 5%.Below are dynamic renderings from the same region before (left) and after (right) applying the fix. @trautmane, let me know whether you think this is sufficient. If so, this PR also closes #228.
FYI @StephanPreibisch