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screeps
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engine
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Fork
74
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141
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20
Pull requests
39
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More items
Comfortable display density
Compact display density
History rework
#162
·
tiennou
opened
Sep 7, 2026
Contributor
·
·
🔨 Stop rejected moves from blocking the owner creeps from moving
#161
·
tiennou
opened
Sep 6, 2026
Contributor
·
·
🔨 Make RoomPosition.findClosestByPath respect the passed range
#160
·
tiennou
opened
Sep 2, 2026
Contributor
·
·
🩹 Fix spawning with directions being blocked by hostiles under safemode
#159
·
tiennou
opened
Aug 6, 2026
Contributor
·
·
Reject work intents without energy
#158
·
junaga
opened
Jul 20, 2026
·
·
1
Fix prototype-named code modules
#157
·
junaga
opened
Jul 20, 2026
·
·
Drop pull-aware fatigue when puller has died mid-tick
#156
·
misterwise
opened
May 8, 2026
·
·
🔨 Fix Array prototype extensions breaking construction site placement at the edges
#155
·
tiennou
opened
Apr 26, 2026
Contributor
·
·
🔨 Allow 100 characters-long powercreep names
#154
·
tiennou
opened
Apr 9, 2026
Contributor
·
·
🔨 Add energyStructures option to Spawn.renewCreep
#153
·
tiennou
opened
Apr 8, 2026
Contributor
·
·
fix: do not calculate new path in creep.moveTo when creep is fatigued, visualizePathStyle is set, and valid memorized path exists
#152
·
Richard-Krug
opened
Mar 7, 2026
·
·
Fix a bug where isActive could be seen to be different between engine and user access
#150
·
tiennou
opened
Nov 25, 2025
Contributor
·
·
1
Add
notifiesWhenAttacked
property and creep spawn option
#149
·
tiennou
opened
Nov 8, 2025
Contributor
·
·
Fix unspawned power creeps returning a weird null value for their TTL
#148
·
tiennou
opened
Nov 7, 2025
Contributor
·
·
Fix CostMatrix.clone causing unnecessary memory pressure
#147
·
tiennou
opened
Nov 7, 2025
Contributor
·
·
add factory convenience property to Room, per storage/terminal
#143
·
wtfrank
opened
Jul 21, 2024
·
·
constructionSites scan fewer objects
#141
·
asquared31415
opened
Mar 2, 2024
·
·
Easy Performance Improvements (Reducing lodash filter and shallow clone in hot path)
#134
·
winrid
opened
Sep 27, 2022
·
·
8
Use constants for movement fatigue
#133
·
jollygreenlaser
opened
Nov 23, 2021
·
·
1
Fix incorrect return types for Game.market.getHistory()
#131
·
SystemParadox
opened
May 29, 2020
·
·
1
fix(processor): use data object in EVENT_OBJECT_DESTROYED
#129
·
Szpadel
opened
Feb 11, 2020
·
·
1
chore(deps): bump debug from 2.2.0 to 2.6.9
dependencies
#124
·
dependabot[bot]
opened
Oct 31, 2019
Bot
·
·
chore(deps): bump brace-expansion from 1.1.6 to 1.1.11
dependencies
#125
·
dependabot[bot]
opened
Oct 31, 2019
Bot
·
·
chore(deps): bump lodash from 3.10.1 to 4.17.13
dependencies
#123
·
dependabot[bot]
opened
Oct 31, 2019
Bot
·
·
chore(deps): bump extend from 3.0.0 to 3.0.2
dependencies
#122
·
dependabot[bot]
opened
Oct 31, 2019
Bot
·
·
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